About
I’m a Technical Artist & Unreal Authorized Instructor (UAI) specializing in real-time visualization with Unreal Engine for architecture, design, and interactive experiences.
With over 5 years of expertise in UE5, Blueprints, PCG, materials, and Niagara, I build high-quality, optimized 3D tours that run smoothly on web, mobile, and VR. My background also includes 3D modeling in Blender/Maya and texturing with Substance & Quixel, allowing me to handle projects end-to-end — from floorplan to immersive walkthrough.
As founder of Acrovia Studio, I’ve delivered interactive demos, VR projects, and visualization tools for clients seeking innovative, polished solutions. I also develop custom Python scripts to automate workflows and improve efficiency across Maya, Blender, and Unreal.
I help clients transform blueprints into interactive apartment tours, VR walkthroughs, and pixel-streamed web apps — tools that impress stakeholders and simplify design decisions.
Let’s collaborate to bring your architectural or real-time project to life with performance, realism, and interactivity at the core.
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Experience
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Unreal Engine Trainer - Blender/Maya Instructor
Acrovia Studio · Self-employed
Sep 2023 –
Present
2 yrs 3 mos
Italy
I’m an Unreal Engine trainer specializing in real-time and cinematic rendering, offering comprehensive courses to help students develop both creative and technical skills. I teach Unreal Engine, Blender, and Maya, focusing on essential 3D modeling, animation, and rendering skills. Tutorials are available in French, Italian, Spanish, and English. My goal is to make learning accessible, clear, and enjoyable, helping students gain confidence in a supportive, hands-on environment.
**In Unreal Engine courses, we cover:**
- **Asset Integration:** Import and optimize 3D assets for Unreal Engine.
- **Level Creation:** Design and build immersive environments.
- **Cinematic Camera:** Use Unreal's cinematic tools to create dynamic visuals.
- **Animation Integration:** Incorporate animations into Unreal projects.
- **Bones Compatibility:** Ensure skeletal meshes work across different skeletons.
- **Blueprints:** Learn Unreal’s visual scripting for game logic.
- **Motion Capture (Mocap):** Integrate mocap data to create realistic animations.
- **Git & Perforce:** Manage version control and collaborate on projects.
**Blender and Maya courses include:**
- **Modeling:** Create detailed 3D models using Blender and Maya.
- **Texturing and UV Mapping:** Apply textures and unwrap models for rendering.
- **Rigging:** Set up skeletons and rigs for animation.
- **Animation:** Develop animations, focusing on movement and timing.
- **Rendering:** Produce high-quality renders with Blender and Maya.
- **Dynamics:** Use dynamic simulations like nCloth for realistic effects.
The aim of these courses is to help students gain the skills needed to succeed in the industry.
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3D Generalist
Atos IT Solutions · Internship
Sep 2022 –
Sep 2025
3 yrs
IDF, France
Develop Design, Model and Integrate of 3D assets in Unity and Nvidia Omniverse
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Environnement artist 3D | 3D printing | Photography
Gioberg · Freelance
Jun 2024 –
Nov 2024
5 mos
Bergamo, Lombardy, Italy
Collaborated with architects to create detailed 3D models and photo-realistic renders of bar interiors and furniture designs. Produced 3D-printed models and professional photographs to enhance client presentations.
Education
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Université Paris 8
Arts et Technologies de l'Image, 3D, Master
2020 – 2023
Other experience
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Linkedin Profile
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Licenses & Certifications
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Unreal Authorized Instructor - 2025
Epic Games
Jun 2025 –
Present
See credential