About
I am a skilled 3D Modeler with experience in creating high-quality assets for games, animation, VR/AR, and product visualization. My work focuses on efficiency, creativity, and detail, ensuring models are optimized and visually stunning.
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Experience
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3d modeling
Individual · Freelance
Aug 2025 –
Present
5 mos
United States
I am a skilled 3D Modeler with experience in creating high-quality assets for games, animation, VR/AR, and product visualization. My work focuses on efficiency, creativity, and detail, ensuring models are optimized and visually stunning.
-
3d modeling
Individual · Freelance
Jan 2011 –
Present
15 yrs
United States
Modeling: Hard-surface & organic modeling (characters, environments, props, vehicles).
Texturing: PBR workflow, hand-painted textures, UV unwrapping, baking maps (normal, AO, roughness).
Sculpting: High-detail sculpting for characters & creatures (ZBrush, Blender Sculpt).
Optimization: Low-poly modeling for games, LOD creation, topology cleanup.
Rigging & Animation: Basic rigging, skinning, and animation setup for characters and assets.
Rendering: Realistic rendering using Cycles, Eevee, Arnold, or Unreal Engine.
Software Proficiency: Blender, Maya, 3ds Max, ZBrush, Substance Painter, Marvelous Designer, Unity, Unreal Engine.
Additional: Lighting setup, shading, baking, and asset integration for real-time engines.
Education
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S G B College
PhD, 3d model, Excellent
2019 – 2021
Activities and Societies:
3d modeling
I am a skilled 3D Modeler with experience in creating high-quality assets for games, animation, VR/AR, and product visualization. My work focuses on efficiency, creativity, and detail, ensuring models are optimized and visually stunning.