I am a 3D artist specializing in stylized low-poly models for games and interactive media. Skilled in 3D modeling, sculpting, texturing, and rendering, I create clean, optimized assets that are both v...
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I am a 3D artist specializing in stylized low-poly models for games and interactive media. Skilled in 3D modeling, sculpting, texturing, and rendering, I create clean, optimized assets that are both visually appealing and production-ready. My expertise includes hard-surface and prop modeling, PBR texturing, UV mapping, and baking high-to-low poly details.
I have completed projects ranging from props and furniture to stylized vehicles and characters, focusing on strong design, attention to detail, and consistency with artistic direction. Proficient in Blender, Substance Painter, ZBrush, and Unreal Engine, I am comfortable working across the full 3D pipeline—from concept to final render.
Passionate about storytelling through design, I aim to deliver high-quality assets that enhance both gameplay and visual immersion.