Substance Painting Designer
Richard is a multidisciplinary, award winning content creator with 20+ years experience producing story driven creative solutions, communicating product development, and influencing strategic decision... Read more
Richard is a multidisciplinary, award winning content creator with 20+ years experience producing story driven creative solutions, communicating product development, and influencing strategic decisions. Featured in the 2023 Netflix documentary, Unknown: Cosmic Time Machine, developed and managed a high-fidelity 3D model and smooth workshare of the James Webb Space Telescope with custom textures and deployment rigs, optimized for a web-based server which helped NASA virtually monitor the observatory. Implemented a suite of 3D virtual manufacturing tools, 3D models, and animations for an RTX franchise Navy product, resulting in measurable manufacturing cost savings. Created the VIIRS View brand and the first-of-a-kind Spinning Marble mobile app, directly marketed to Citizen Scientists at the National Space Symposium and mobile devices. Honored with two Telly Awards, a MarCom Platinum Award, a Platinum Pixie Award, an American In-house Design Award, three RTX Global Communications Awards, and an RTX Innovation Award. Imagines, designs and creates compelling 3D illustrations, animations, motion graphics, and conceptual proof-of-concepts. Specializes in clearly visualizing and communicating complex information throughout all stages of the digital media storytelling process. Develops 3D illustrations and animations from CAD diagrams, photos, sketches, and conceptual design specifications.
Substance Painting Designer
Hey there!, I am Tirumala and I am a Mechanical engineering student, Game Developer and Programmer. I do 3D-CAD CAE, 3D modelling for game assets(with Blender), GameDev (with Unity & Unreal) and progr... Read more
Hey there!, I am Tirumala and I am a Mechanical engineering student, Game Developer and Programmer. I do 3D-CAD CAE, 3D modelling for game assets(with Blender), GameDev (with Unity & Unreal) and programming. Till now I have helped a few private firms to design instruments, provided CAD and CAE services and worked on several personal projects.
Substance Painting Designer
Hi, I'm 𝕱𝖆𝖇𝖎𝖆𝖓 𝕸., a passionate 2D/3D Graphic Designer and 3D Artist/Engineer with strong technical and creative skills. Born into a Portuguese family in Venezuela, I hold a tech-knowledge Engineering... Read more
Hi, I'm 𝕱𝖆𝖇𝖎𝖆𝖓 𝕸., a passionate 2D/3D Graphic Designer and 3D Artist/Engineer with strong technical and creative skills. Born into a Portuguese family in Venezuela, I hold a tech-knowledge Engineering degree from U.C.V., Venezuela’s leading university. I bring a meticulous, artistic, and engineering-focused approach to each project, ensuring top-quality outcomes. As a mid-experienced 3D Artist/Designer, I thrive on creativity and practical solutions through 3D modeling and rendering. My diverse background allows for fresh perspectives and dedicated efforts in my work. Main Skills and Expertise: 3D Modeling & Texturing: Proficient in Blender and Adobe Substance Painter. +3D Rendering and Lighting, including 3D Mockups. Rigging & Posing: Experienced with Unreal Engine. Exporting/Importing: Skilled in managing models across multiple platforms. Also, preparing models for 3D printing and manufacturing. Whether you need detailed 3D models, precise textures, or optimized assets for game-ready, floor plans or manufacturing, I am here to help. Let's create something exceptional together! Looking forward to being your MVP, ~ V. Fabian T· Mendes C. · 2D/3D Graphic Designer - Modelling & Texturing/Materials | Blender 3D - UE5 - A.Substance Painter | UpW's freelancer Rising Talent @ 2023 + Top Rated (2024)
Substance Painting Designer
3D Characters for Games, Printing, Sculptures, Texturizing, Rigging, Animations and much more! My expertise knowledge is human anatomy, shape, form, posing, color and attention to small details, with... Read more
3D Characters for Games, Printing, Sculptures, Texturizing, Rigging, Animations and much more! My expertise knowledge is human anatomy, shape, form, posing, color and attention to small details, with also a big background on the technical aspect of 3D Before focusing on Characters, I also worked 3.5 years full time inside 2 different Game Studios, mainly as a 3D Generalist for Environments, Props and Characters, including years of working as a Freelancer My range of Softwares are Blender, Substance Painter, ZBrush, Unity, Photoshop, Unreal Engine, Godot and 3ds Max/Maya Feel free to message me when needing help in any 3D Character Project, I'm sure I can help you achieve your goal Thanks a lot
Substance Painting Designer
Have done a lot 3d/2d, motion graphics project for the past 9 years and one of my strength is problem solving, on most of my projects I encounter roadblocks and I have to learn new method and tricks t... Read more
Have done a lot 3d/2d, motion graphics project for the past 9 years and one of my strength is problem solving, on most of my projects I encounter roadblocks and I have to learn new method and tricks to solve each problem, and that have greatly improved my skill
Substance Painting Designer
With a natural curiosity, mental flexibility, and creativity, I approach every project with an open mind and a determination to excel. My name is Mike, and I am a skilled 3D artist with extensive expe... Read more
With a natural curiosity, mental flexibility, and creativity, I approach every project with an open mind and a determination to excel. My name is Mike, and I am a skilled 3D artist with extensive experience creating realistic hard-surface and stylized models and textures for game environments and businesses alike. My broad skill set includes expertise in digital sculpting, high- and low-poly modeling, and texturing, enabling me to deliver outstanding results for clients and employers. Additionally, I have a proven track record of building asset creation pipelines that optimize efficiency and quality for game companies. I am dedicated to staying up-to-date with the latest industry trends and techniques, and I am committed to consistently pushing the boundaries of what's possible in game art and beyond. ✅ Proficient in 3D modeling, sculpting and texturing techniques, with a focus on game asset creation ✅ Skilled in using industry-standard software such as Blender, ZBrush, Substance Painter, and Marvelous Designer ✅ Experienced in creating high-quality, optimized 3D assets for games across multiple platforms, including PC, console, and mobile ✅ In-depth understanding of the game asset creation pipeline, including modeling, UV unwrapping, texturing, and optimization for real-time rendering ✅ Comfortable collaborating with other artists, designers, and programmers to ensure assets meet technical requirements and artistic vision ✅ Able to work independently and manage time effectively to meet project deadlines ✅ Strong communication skills and ability to give and receive constructive feedback to improve asset quality ✅ Experienced in creating realistic and stylized assets, with a keen eye for detail and a focus on creating visually compelling game environments.
Substance Painting Designer
Experienced in 3D Modeling (Hard surface and organic) , Uv unwrapping , also Texturing in Substance Painter
Experienced in 3D Modeling (Hard surface and organic) , Uv unwrapping , also Texturing in Substance Painter
Substance Painting Designer
3ds Max, Maya, Photoshop, Zbrush, Mari, Substance painter, Bodypaint Comfortable and efficient in creating designs in the computer also eager to learn new software and progress faster. Confidence... Read more
3ds Max, Maya, Photoshop, Zbrush, Mari, Substance painter, Bodypaint Comfortable and efficient in creating designs in the computer also eager to learn new software and progress faster. Confidence in facing the challenges in the assigned work,
Substance Painting Designer
I am a 3D environment artist named Fahad M. Shafique with experience in creating art for various platforms. I am currently working at Dimenxion.io as a 3D environment artist, where I design environmen... Read more
I am a 3D environment artist named Fahad M. Shafique with experience in creating art for various platforms. I am currently working at Dimenxion.io as a 3D environment artist, where I design environment art for a blockchain metaverse app, including multiple levels such as lobbies, fighting arenas, racing tracks, and other in-app activities. I have achieved a distinctive style for each asset of different factions in the metaverse and optimized 3D assets with LODs and baked normal maps. I also model environment assets such as modular buildings, terrain, roads, and props and develop baked lighting for WebGL in Unity. In addition to my current role, I have been working as a freelance 3D game artist on ▒▒▒▒▒▒ since December 2018. I design environment art that is optimized for VR platforms such as Oculus Quest 2, high-quality maps and levels for FPS games for PC and mobile, and VR training programs. I also produce high-quality modular environment props using Autodesk Maya and Substance Painter, develop 3D assets for Unreal Engine and Unity, and design props using Zbrush hard surface normal and integrate the models into game engines. Previously, I worked as an environment artist at Quintessence Pictures, where I led the production of high-quality polygon models, designed environment art for Unreal Engine for virtual production, achieved ray-traced environment lighting setup for cinematic shots, and developed high-quality 4K texturing in Substance Painter. I also worked as a 3D artist at Shaheen Aero traders, where I modeled high-quality low poly models of jeeps, trucks, and aircraft and made them game-ready for Unity, designed environment art based on real locations for HTC Vive in Unity, modeled hard surface radio equipment and panels as game-ready assets to be used in Unity, optimized the props to be used in Unity for HTC Vive, and modified existing prefabs and cleaned the geometry and textures to be used in Unity. I hold a BS in Computer Science from Capital University of Science & Technology in Islamabad, Pakistan. My skills include Autodesk Maya, 3dsMax, Blender, Sketchup, Zbrush, Substance Painter, Substance Designer, Adobe Photoshop, Illustrator, Unreal Engine, Unity, UV Mapping, 3D Rendering, 3D Animation, Rigging, and Hard-Surface Modeling.
Substance Painting Designer
"I am a product animator with over 5 years of experience in the industry. I have worked on a variety of projects, including web animations, explainer videos, and product demos. I am proficient in a va... Read more
"I am a product animator with over 5 years of experience in the industry. I have worked on a variety of projects, including web animations, explainer videos, and product demos. I am proficient in a variety of animation software programs, and I am always up-to-date on the latest trends in the industry. I am also a team player and I am always willing to collaborate with others to create the best possible product. I am passionate about creating animations that are both visually appealing and functional. I believe that animation can be a powerful tool for communication, and I am always looking for new ways to use animation to tell stories and engage audiences. If you are looking for a product animator who can help you create engaging and interactive user experiences, then I am the person for you. I am confident that I can create the perfect animation for your project, and I look forward to working with you." Kamrul
Substance Painting Designer
My name is Vitaliy, and I have been working with Blender for just under a year. I have some skills in creating models, both low-poly and high-poly. I'm also familiar with programs like ZBrush, Substan... Read more
My name is Vitaliy, and I have been working with Blender for just under a year. I have some skills in creating models, both low-poly and high-poly. I'm also familiar with programs like ZBrush, Substance Painter, and Marmoset and am constantly striving to improve my skills in 3D modeling. I'm open to any type of work and always try to complete projects quickly and with high quality. I'm also flexible and willing to work with clients to ensure their needs are met.
Substance Painting Designer
I am a 3D sculptor that is diverse in various skill sets of the pipeline. My strengths lay in paying attention to detail. Accompanied by succeeding in working with clients that appreciate my communica... Read more
I am a 3D sculptor that is diverse in various skill sets of the pipeline. My strengths lay in paying attention to detail. Accompanied by succeeding in working with clients that appreciate my communication skills and my delivery. I also have a Bachelor degree in media arts and animation.
Substance Painting Designer
My main areas of activity: 3D modeling of objects I will create any three-dimensional object with or without textures - for games, movies, advertising, etc. Link to my portfolio, where you can see ev... Read more
My main areas of activity: 3D modeling of objects I will create any three-dimensional object with or without textures - for games, movies, advertising, etc. Link to my portfolio, where you can see everything in detail: https://sketchfab.com/evgen3Dm My skills: -Low and High Poly Modeling -Baking normal and light maps -Hard Surface Modeling -Sculpting -UV mapping -Retopology -Texturing -Rendering My tools: -Blender -Marmoset -Substance Painter -Adobe Photoshop -3D coat
Substance Painting Designer
Hello , welcome to the "T.H.S" we are new on this platform but very familiar with 3D Modeling and Animation with rich experience (11+ years) . Services that we provide : | 3D animation | , | 3D model... Read more
Hello , welcome to the "T.H.S" we are new on this platform but very familiar with 3D Modeling and Animation with rich experience (11+ years) . Services that we provide : | 3D animation | , | 3D modeling | , | 3D rendering | , | 2D Modeling | , | Interior design | , | Product rendering | | 3D Realistic Visualization | , | Unity and unreal engine | , | VFX | , | Product design | , | Mechanical design | , | industrial design | As we have completed around 2490 Projects successfully and worked with so many High Profile Clients/companies so we have quite big & impressive portfolio to show you and you will find almost every kind of 3d model in it. Here are few of big and reputed organization we work for : © Reliance [102 billion estimated Revenue in 2021] © Amazon © BBC News channel © eBay Also we use almost every 3D programming like [ ©Sketchup, ©fusion 360, ©Sap2000, ©Unity 3D, © Lumion, © Autodesk inventor ] [ © Auto-CAD, © SolidWorks, © fusion 360, © Photoshop, , Substance Painter ] [ © 3Ds Max, © ZBrush, © Catia, © Maya, © 2D Animation & 3D Animation ] [ © Blender, © Revit, © Rhino, © 2D Animation & 3D Animation ]
Substance Painting Designer
Hey, I am 3d artist. I have good knowledge of 3d modeling and texturing. I am working in gaming company
Hey, I am 3d artist. I have good knowledge of 3d modeling and texturing. I am working in gaming company
Substance Painting Designer
I’m a 3D artist focused on hard surface modeling for games. I create fantasy and realistic game-ready props using Blender and Substance Painter. Clean topology, UV mapping, and PBR texturing are at t... Read more
I’m a 3D artist focused on hard surface modeling for games. I create fantasy and realistic game-ready props using Blender and Substance Painter. Clean topology, UV mapping, and PBR texturing are at the core of my workflow. Open to freelance tasks and asset commissions.
Substance Painting Designer
Hi all. I'm self-taught, and I'm in search of a new 3D character role in 2022, and would appreciate your support. Interested in not only full-time work, but also internships and apprenticeships. At th... Read more
Hi all. I'm self-taught, and I'm in search of a new 3D character role in 2022, and would appreciate your support. Interested in not only full-time work, but also internships and apprenticeships. At the moment I have acquired skills in sculpting, rendering, and more to become a professional in my craft. When it comes to tools the list is as follows: ZBrush, Maya, Substance painter, Marmoset, Photoshop, Topogun 3, RizomUV. Thank you in advance for any connections, advice or opportunities you can offer. email: ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
Substance Painting Designer
Substance Painting Designer
Looking to break into the video game design community, I'm willing to work and give my all to any and all projects I'm part of.
Looking to break into the video game design community, I'm willing to work and give my all to any and all projects I'm part of.
Substance Painting Designer
Substance Painting Designer
Substance Painting Designer
Substance Painting Designer
Substance Painting Designer
Substance Painting Designer
Substance Painting Designer
Substance Painting Designer
Substance Painting Designer
Last updated: Dec 7, 2025