3D FACE

in 3D Modeling Design held by merx
Contest Ended, Winner(s) have been selected.
  • Open
  • Choosing Finalist
  • Ended
Description:
We are posting a contest for development work that specializes with human facial modeling, texturing, animation and 3D mapping in after effects for integration into HD video work.

This work is to reconstruct a 3D facial model from a deceased celebrity whom we obtain plenty of photography of the individual as well as a generated preliminary 3D models from Face Gen and Face Shift in the animation requirements.
Wants:
We are looking for photo realistic modeling, texturing and details.

View the following links for design inspiration, I would like this 3D Facial Model to be very detailed and perhaps have a design at the same quality or better.

www.youtube.com/watch

www.youtube.com/watch
Don't Wants:
Cartoon styled 3D models.
Ask for Sample:
Example portfolio demonstrating our desired end result will be the determining factor. Having an example 3D model of our attached photos to demonstrate to us will award an additional $100.00 bonus.
Software:
  1. 3ds Max
  2. Autodesk Maya
  3. face gen
  4. Faceshift

Entries

= Buyer's Rating
1st Winner
#5 face by robhare
Jan 4, 2015 17:48
#1 Face by El-Domo
Dec 12, 2014 16:50
#2 design 1 by ezer153
Download Files
Dec 20, 2014 16:26

Discussion

mohamed khairy

Designer

Fri, 16 Jan 2015 09:22:54 +0000
so who is the winner?? , i can see the contest has ended and still no winner is declared
Mon, 05 Jan 2015 10:12:11 +0000
is that compulsory that i have to make the same model with texture of the reference image which you have given?
or any high end 3d model?

merx

Buyer

Mon, 22 Dec 2014 07:03:41 +0000
Have you looked at using Arnold for the Skin texturing?

https://www.solidangle.com/arnold/arnold-for-maya/

Examples:

https://www.solidangle.com/gallery/
Mon, 15 Dec 2014 16:30:13 +0000
These renders are from a character I have modeled previously. Please advise if this is the direction you like (in regards to the skin shader and textures - the model would naturally be different).
http://i285.photobucket.com/albums/ll52/hades4president/Bloodlines/Bogeyman/bogeyman_head_zps8fbc5bc0.jpg~original
http://i285.photobucket.com/albums/ll52/hades4president/Bloodlines/Bogeyman/bogeyman_zpse40e267c.jpg~original
http://i285.photobucket.com/albums/ll52/hades4president/Bloodlines/Bogeyman/bogeyman_zps78cb9053.jpg~original
And here is the toplogy I have used:
http://www.geometryjunkyard.com/uploads/9/6/2/2/9622411/2549321_orig.jpg?952
Mon, 15 Dec 2014 16:25:39 +0000
I just realised that this is what I was looking for "We are looking for photo realistic modeling, texturing and details." I assume this means you are looking for a high quality Head model and that the animation topology will come at a later time.
Mon, 15 Dec 2014 16:22:36 +0000
Looking for clarification. You mentioned you had the base animation topology from facegen and faceshift. Is this available to us as a base to work from? Or are you looking for a high detail concept to begin with where we would change the topology to suit your needs afterwards?

El-Domo

Designer

Sun, 14 Dec 2014 19:08:35 +0000
the first entry is from me. It is without texture, 3D-File of the head.

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