Designer
khubaib
Entry level 3D Generalist - Maya, Pt, UE, Marvelous Designer
I am fairly trained entry level 3D Generalist, My areas of interest are hard surface & character modeling. For clothes and outfits I use Marvelous Designer.
Designer
Strannyy3D
Fantasy 3D Artist | Game-Ready Props & Weapons | Blender + SP
I’m a 3D artist focused on hard surface modeling for games. I create fantasy and realistic game-ready props using Blender and Substance Painter. Clean topology, UV mapping, and PBR texturing are at the
Designer
Afentiev_Sergey
junior 3D weapon artist
I'm russian self-taught 3D weapon artist, hardworking and trainee, can make a lowpoly models of different weapons with baking, UV mapping and texturing them
Designer
lyrenet
Hard Surface Modeler for Product Rendering & 3D Printing
production-ready results. Services include: • Product rendering and visualization • Hard surface 3D modeling • 3D-print-ready models • Prototype and concept visualization • Technical and industrial asset creation
Designer
Smile_Guleria
Passionate about hard-surface 3D modeling and rendering for interior designing, product designing
I am a skilled 3D artist and designer with hands-on experience in architectural visualization, game asset creation, product design, and AR/VR content development. I work proficiently with industry-standard tools including Autodesk Maya...
Designer
herman_b
3D Modeler | Hard Surface | Product & Game Assets Designer
I am a professional 3D modeler specializing in hard surface modeling, product visualization, and game-ready assets. I create clean, optimized, and production-ready 3D models using 3ds Max and Substance
Designer
alicef
3d modelling with 3ds Max experience
I am a 3D artist. I have extensive experience in 3d max and Unity 3d. Basically, I create low-poly assets for games and models for 3D printing. I taught children to work in the 3d max and Unity 3d program
Designer
adekunlem
Architect/3d model artist
Service
I offer 3D model optimization & retopology for games, AR/VR, and real-time applications
I provide professional 3D model optimization and retopology services to prepare assets for games, AR/VR, real-time engines, and lower-end devices—without sacrificing visual quality.
With over 10 years of experience in the game and 3D...
Designer
l_1_ly2
Junior 3D Generalist | Game-ready assets, Hard surface, PBR Texturing
game-ready assets for games and real-time projects. I work with the full 3D pipeline: hard surface modeling, clean topology, UV unwrapping, baking, and PBR texturing. I pay close attention to optimization