Designer
erickseibert
Hard surface and texturing artist in the game industry, with Blender, Substance Painter and Photosho
the ground up, cleaning meshes, organizing projects, UV mapping or polygon optimization. -Procedural texturing in Blender. -Substance Painter texturing, be it simpler textures or full PBR pipelines.
Designer
Afentiev_Sergey
junior 3D weapon artist
artist, hardworking and trainee, can make a lowpoly models of different weapons with baking, UV mapping and texturing them
Designer
vicky180
Professional 3D Fashion & Clothing Artist (Blender, Marvelous Designer)
I am a professional 3D fashion designer and clothing artist with strong experience creating high-quality garments using Blender and garment-simulation workflows. I specialize in realistic and stylized clothing for fashion visualization,...
Designer
AnujM
3D Game Asset Artist
Hey I am 3D Game Asset artist having around 4 Years of experince in 3D modeling. searching for freelance opportunity.
Designer
seifdune
3D Artist
video game and animation. My workflow is creating a high poly in zbrush, retopology and uv mapping in maya and texturing in substance painter.
Designer
ozgezaksoy
3D Artist/ Character and Creature Artist/ Traditional and Digital Sculptor
Artist with over 3 years of experience in game development, specializing in sculpting, modeling, and texturing. Strong understanding of form, anatomy, and design, with a keen eye for detail. Experience in game-ready
Designer
Strannyy3D
Fantasy 3D Artist | Game-Ready Props & Weapons | Blender + SP
fantasy and realistic game-ready props using Blender and Substance Painter. Clean topology, UV mapping, and PBR texturing are at the core of my workflow. Open to freelance tasks and asset commissions.
Designer
shanka
Architect / 3D modeling / Rendering
Designer
Dee Hu
with a comprehensive knowledge base and specialized skill combination of 3D modeling, texture, UV mapping, rigging, rendering, and animation.
Designer
JoshMcCann
3D Modeling Texturing and Rendering
music. Both allow me to be creative. I enjoy both hard surface and organic modeling. I also love texturing, and using a PBR (Physically Based Rendering) workflow. I'm a pro with Keyshot, and love to get