Designer
jawzm
3d artist
Texturing, UV mapping and unwrapping, Environment art, Any Format. Game assets or simply for your personal hobby contact me and we can create/Design your project.i use blender 3d , Quixel Mixer etc.
Designer
robinpaul
3d artist
I am very passionate about 3d design as i find it very interesting.I am doing 3d modeling, texturing,uv mapping, rendering for couple of year
Designer
Zambroni
3D Artist
sculpting, texturing, and rendering, I create clean, optimized assets that are both visually appealing and production-ready. My expertise includes hard-surface and prop modeling, PBR texturing, UV mapping, and
Service
UV Mapping & Unwrapping Services
UV Mapping & Unwrapping Services 3D Models can be breathtakingly beautiful. A lifelike lion can take the place of a wild animal on a movie screen and be so beautifully designed it is virtually indistinguishable
Designer
DavidDanji
3D Artist
▒▒▒▒▒▒ and ▒▒▒▒▒▒. Some of my specialties as a 3D artist include 3D Modeling, Retopology, PBR Texturing, UV mapping, Lighting, Rendering, 3D Product Visualizations & Architectural Visualizations, and Photogrammetry
Designer
vikask7
Modelling,Texturing,Rendering,uv mapping and unwrapping
I have hands-on experience in 3D modelling, texturing, and rendering, creating detailed and realistic assets. I’m skilled in Autodesk Maya, 3ds Max, Substance Painter, Unreal Engine, and Marmoset Toolbag
Designer
keithb1
Professional 3D Artist
Environment Modeller currently Studying my Master's in Games Art. Seeking opportunities in 3D modelling, texturing, Set Dressing.
Designer
l_1_ly2
Junior 3D Generalist | Game-ready assets, Hard surface, PBR Texturing
projects. I work with the full 3D pipeline: hard surface modeling, clean topology, UV unwrapping, baking, and PBR texturing. I pay close attention to optimization and technical requirements for engines like
Designer
GerardBelmar
3D artist (HardSurface / Product Renderist) with experience in Blender, Substance Painter, Unity, Un
environments and props in Maya, 3dsMax and Blender. Modeling, geometric optimization, UV's generation. - Texturing in Substance Painter. Optimization of the map for use in the graphics engine and target devices
Designer
razershake
Technical 3D Artist | Hard surface specialist | Procedural workflows | Programming + 3D pipelines
I'm a technical 3D artist with 4 years of professional experience, specializing in hard surface modeling and procedural asset creation. My background spans product visualization, game-ready assets, character modeling, rigging, and...