Designer
ginot
3d artist
Designer
l_1_ly2
Junior 3D Generalist | Game-ready assets, Hard surface, PBR Texturing
projects. I work with the full 3D pipeline: hard surface modeling, clean topology, UV unwrapping, baking, and PBR texturing. I pay close attention to optimization and technical requirements for engines like
Designer
sergejw
3D Modeling / Rendering / Texturing & (AI) Video Creation
I'm an expert in 3D Modeling / Rendering / Texturing & (AI) Video Creation. Feel free to get in contact and get your project done.
Designer
razershake
Technical 3D Artist | Hard surface specialist | Procedural workflows | Programming + 3D pipelines
I'm a technical 3D artist with 4 years of professional experience, specializing in hard surface modeling and procedural asset creation. My background spans product visualization, game-ready assets, character modeling, rigging, and...
Designer
GerardBelmar
3D artist (HardSurface / Product Renderist) with experience in Blender, Substance Painter, Unity, Un
environments and props in Maya, 3dsMax and Blender. Modeling, geometric optimization, UV's generation. - Texturing in Substance Painter. Optimization of the map for use in the graphics engine and target devices
Designer
erickseibert
Hard surface and texturing artist in the game industry, with Blender, Substance Painter and Photosho
the ground up, cleaning meshes, organizing projects, UV mapping or polygon optimization. -Procedural texturing in Blender. -Substance Painter texturing, be it simpler textures or full PBR pipelines.
Designer
Afentiev_Sergey
junior 3D weapon artist
artist, hardworking and trainee, can make a lowpoly models of different weapons with baking, UV mapping and texturing them
Designer
endalk_ye_kinfe
Civil Engineer
A motivated and detail-oriented professional with a Bachelor's Degree in Civil Engineering and strong creative and technical expertise in 3D design and digital art. Proficient in Autodesk Maya, AutoCAD, Adobe Illustrator, Adobe Substance...
Designer
seifdune
3D Artist
video game and animation. My workflow is creating a high poly in zbrush, retopology and uv mapping in maya and texturing in substance painter.
Designer
AnujM
3D Game Asset Artist
Hey I am 3D Game Asset artist having around 4 Years of experince in 3D modeling. searching for freelance opportunity.