Designer jakie_brush
Digital sculptor/ 3D Artist
knowledge of Blender, Maya, Substance Painter, Marmoset Toolbag, and Unreal Engine for retopology, baking and rendering. I’m experienced with both resin and FDM 3D printing (using Elegoo Saturn 3 and other
2D to 3D Modeling 3D Architectural Modeling 3D Character Modeling Services 3D Modeling 3D modeling for 3D print 3D Organic Sculpting 3D Print 3D Printing Design 3D Rendering and Modeling 3D Sculpting 3D Sculpting Design 3D Texturing Autodesk Maya Blender Blender 3D Modeling Services CAD Design Hard Surface Modeling Lychee Slicer Marmoset Toolbag Maya 3D Modeling Services Photorealistic Rendering Pixologic ZBrush Posing Real-Time Ray Tracing (RTX) Rendering Sculpting Substance Painter Unreal Engine UV Mapping & Unwrapping Services ZBrush
3D Model Foil Rewinding Machine
• Power Transfer System: V Belts & Pulleys. • Rewind Materials: Aluminum Foil, Stretch Wrap and Baking Paper. • Max Rewinding Width: 600mm. • Max Input Foil Roll Weight: 200 kg. • Double Core Handling
Designer jhdm
3D Generalist | Blender Expert | Game Asset & Prop Modeling
from detailed hard-surface props to modular environment kits. Clean Topology & UV Mapping: Expert in baking high-poly details onto low-poly meshes for maximum optimization. Advanced Materials & Texturing:
3D Modeling Blender CAD Design Dynamic Simulation Rendering Simulation
Designer KatyaKorolyova
Industrial designer, 3d modeler, visualizer
design, 3d modeling in 3ds Max (Hi poly, Low poly, modeling for Subdiv), CAD modeling in Solid Works, baking texture, UV mapping. I design objects that can later be produced and touched in the real world. My
3D CAD Design 3D Modeler 3D Modeling 3D Models 3ds Max Adobe Photoshop API CAD Design CAD Modeling CorelDRAW Industrial Design Prototyping Rapid Prototyping Sketching Design Sketching New Products SolidWorks VectorWorks
Designer fahad_shafiq
3D Vehicle and Environment Artist - Automotive, Hard Surface and Real-Time Rendering
complete pipeline from high-poly modelling in Maya through retopology, UV layout, normal and AO map baking, PBR texturing in Substance Painter with custom livery and paint material setups, and final real-time
2D to 3D Modeling 3D AR/VR Architectural Services 3D Architectural Modeling 3D Architectural Rendering Services 3D Design Services 3D Exterior Rendering 3D Furniture Modeling Services 3D Modeling 3D Modeling 3D Product Modeling 3D Rendering Services 3D Texture Mapping 3D Vehicle Designing 3D Virtual Reality Rendering 3D Visualizer Services 3ds Max 3ds Max Modeling Services Adobe Substance Designer Autodesk Maya Automotive Design Blender Blender 3D Modeling Services Environment Modeling Game Asset Modeling Game Ready Modeling Games Design LISA Marmoset Toolbag Maya 3D Modeling Services Metaverse Gaming Design Military Models Modular Design PBR Texturing Photorealistic Rendering Rendering Simulation Substance 3D Painter Substance Painting Trimble SketchUp (Google) Unity 3D Unreal Engine Unreal Engine 5 UV Mapping & Unwrapping Services UV Mapping / Unwrapping ZBrush
Job PLC Software Architecture for Advanced Pizza Vending Machine
0-10V control for 4-6 independent heating zones (Top/Bottom). Database integration for ~34 unique "Baking Profiles" (Time/Power/Pulse). Process Logic & Synchronization: High-pressure Star Punch (5kN)
3D Design Motion Control Electrical Schematics PLC Programming Commissioning PLC Programming
Designer franklinc1
3d Artist | 3d Animator | 3d Modelling |Blender & Unity | VFX & CGI
My Skills Include: 3D Modeling & Animation Game-ready asset creation (low/high poly, UV mapping, baking) 3D Sculpting (3D printing, characters, miniatures) Product rendering & architectural visualization
2D & 3D Animation 2D to 3D Modeling 3D Animation 3D Animation Services 3D Architectural Modeling 3D Artist 3d blender 3D Character Animation 3D Character Modeling Services 3D Design 3D Design Services 3D Flythroughs 3D Furniture Modeling Services 3D Logo Design 3D Modeling 3D Modeling 3D MODELLING 3D Models 3D Models of Machine Parts 3D Presentation Design 3D Printing Design 3D Product Animation 3D Product Modeling 3D Rendering 3D Rendering Services 3D Rigging Design 3D Sculpting 3D Sculpting Design 3D Virtual Reality Rendering 3D Visualization 3ds Max Adobe Photoshop Architectural Design Architectural Modeling Architectural Visualization AutoCAD Autodesk Maya Blender Blender 3D Modeling Services CAD Design Illustration Interior Design Lumion Post-Production Product Design Product Rendering Rendering Rigging Sculpting SolidWorks Unreal Engine ZBrush
Skill Modo Software
giving you an endless number of resolutions to build with. Textures can be refined and edited during baking, letting you make changes as it processes without having to wait for the final render to take place
Skill TopoGun
program used for resurfacing 3D models to achieve a stunning level of realism and detail. The map baking function allows for the creation of various kinds of textures that bring a 3D model to life in ways
Designer TristianGiles
3D Artist/3D Environment Artist
I'm a very passionate and dedicated 3d artist, specializing in modeling detailed and high quality 3d props and environments; experienced in making assets both for rendering, and for use with game engines. High level of experience with:...
2D to 3D Modeling 3D Architectural Modeling 3D Artist 3D Environment 3D Furniture Modeling Services 3D Model Maker 3D Modeler 3D Modeling 3D Modeling for AR/VR 3D Modeling for Games 3D Models 3D Product Modeling 3D Rendering Services 3D Solid Modeling 3D Texturing Adobe Photoshop Allegorithmic Substance Atmospheric Baking & Ovens Engineering Design Blender Blender 3D Modeling Services Blender Cycles Blender Eevee CAD Design Environment Design Environment Modeling Game 3D Design Game Asset Modeling Game Design Game Ready Modeling General Design Hard Surface Modeling Marmoset Toolbag Metaverse Architecture Design Metaverse Gaming Design Optimization PBR Texturing Rendering Substance Painter Texturing Materials Unity 3D Unreal Engine