Designer jakie_brush
Digital sculptor/ 3D Artist
knowledge of Blender, Maya, Substance Painter, Marmoset Toolbag, and Unreal Engine for retopology, baking and rendering. I’m experienced with both resin and FDM 3D printing (using Elegoo Saturn 3 and other
2D to 3D Modeling 3D Architectural Modeling 3D Character Modeling Services 3D Modeling 3D modeling for 3D print 3D Organic Sculpting 3D Print 3D Printing Design 3D Rendering and Modeling 3D Sculpting 3D Sculpting Design 3D Texturing Autodesk Maya Blender Blender 3D Modeling Services CAD Design Hard Surface Modeling Lychee Slicer Marmoset Toolbag Maya 3D Modeling Services Photorealistic Rendering Pixologic ZBrush Posing Real-Time Ray Tracing (RTX) Rendering Sculpting Substance Painter Unreal Engine UV Mapping & Unwrapping Services ZBrush
Designer jeremiah01
3D Artist | 3D Animator | 3D modeling | Blender and Unity | VFX and CGI
expectations. My Skill Set: 3D Modeling & Animation Game-ready assets (low/high poly, UV mapping, baking) 3D Sculpting (characters, miniatures, 3D printing) Product & architectural visualization Post-production
2D architectural layouts 3D Animation Services 3D Architectural Modeling 3D Architectural Rendering Services 3D Architectural Visualization Services 3D Artist 3D Character Animation 3D Modeling 3D Modeling 3D Modeling and Animation 3D Models 3D Product Animation 3D Product Modeling 3D Product Rendering and Design 3D Sculpting 3D Sculpting Design 3ds Max Adobe Photoshop After effects Architectural Visualization AutoCAD Autodesk Maya Blender CAD Design Cinema 4D Food & Beverage Packaging Design Fusion 360 Game-ready asset creation Interior Design Lumion Post-Production Post-production in Photoshop Rendering Sculpting Solid works SolidWorks Unity 3D Unreal Engine UV Mapping & Unwrapping Services ZBrush
3D Model Foil Rewinding Machine
• Power Transfer System: V Belts & Pulleys. • Rewind Materials: Aluminum Foil, Stretch Wrap and Baking Paper. • Max Rewinding Width: 600mm. • Max Input Foil Roll Weight: 200 kg. • Double Core Handling
Designer KatyaKorolyova
Industrial designer, 3d modeler, visualizer
design, 3d modeling in 3ds Max (Hi poly, Low poly, modeling for Subdiv), CAD modeling in Solid Works, baking texture, UV mapping. I design objects that can later be produced and touched in the real world. My
3D CAD Design 3D Modeler 3D Modeling 3D Models 3ds Max Adobe Photoshop API CAD Design CAD Modeling CorelDRAW Industrial Design Prototyping Rapid Prototyping Sketching Design Sketching New Products SolidWorks VectorWorks
Designer franklinc1
3d Artist | 3d Animator | 3d Modelling |Blender & Unity | VFX & CGI
My Skills Include: 3D Modeling & Animation Game-ready asset creation (low/high poly, UV mapping, baking) 3D Sculpting (3D printing, characters, miniatures) Product rendering & architectural visualization
2D & 3D Animation 2D to 3D Modeling 3D Animation 3D Animation Services 3D Architectural Modeling 3D Artist 3d blender 3D Character Animation 3D Character Modeling Services 3D Design 3D Design Services 3D Flythroughs 3D Furniture Modeling Services 3D Logo Design 3D Modeling 3D Modeling 3D MODELLING 3D Models 3D Models of Machine Parts 3D Presentation Design 3D Printing Design 3D Product Animation 3D Product Modeling 3D Rendering 3D Rendering Services 3D Rigging Design 3D Sculpting 3D Sculpting Design 3D Virtual Reality Rendering 3D Visualization 3ds Max Adobe Photoshop Architectural Design Architectural Modeling Architectural Visualization AutoCAD Autodesk Maya Blender Blender 3D Modeling Services CAD Design Illustration Interior Design Lumion Post-Production Product Design Product Rendering Rendering Rigging Sculpting SolidWorks Unreal Engine ZBrush
Skill Modo Software
giving you an endless number of resolutions to build with. Textures can be refined and edited during baking, letting you make changes as it processes without having to wait for the final render to take place
Skill TopoGun
program used for resurfacing 3D models to achieve a stunning level of realism and detail. The map baking function allows for the creation of various kinds of textures that bring a 3D model to life in ways
Designer TristianGiles
3D Artist/3D Environment Artist
I'm a very passionate and dedicated 3d artist, specializing in modeling detailed and high quality 3d props and environments; experienced in making assets both for rendering, and for use with game engines. High level of experience with:...
2D to 3D Modeling 3D Architectural Modeling 3D Artist 3D Environment 3D Furniture Modeling Services 3D Model Maker 3D Modeler 3D Modeling 3D Modeling for AR/VR 3D Modeling for Games 3D Models 3D Product Modeling 3D Rendering Services 3D Solid Modeling 3D Texturing Adobe Photoshop Allegorithmic Substance Atmospheric Baking & Ovens Engineering Design Blender Blender 3D Modeling Services Blender Cycles Blender Eevee CAD Design Environment Design Environment Modeling Game 3D Design Game Asset Modeling Game Design Game Ready Modeling General Design Hard Surface Modeling Marmoset Toolbag Metaverse Architecture Design Metaverse Gaming Design Optimization PBR Texturing Rendering Substance Painter Texturing Materials Unity 3D Unreal Engine
Blog Post 3D Character Modeling and Design Process: Top Tips for Your Company or Business 
polygons in the 3D model. Unwrapping and Baking This is now the time for you to use UV to unwrap and bake your 3D model. The artist usually needs to handle baking a model containing 30 or 50 different materials
3d modeling design 3d rendering CAD design
Blog Post Adaptive and Iterative Prototyping: Iterate on Your Product Design With Industrial Design Firms
real-world example: baking bread. Your initial loaf is too heavy. You adjust the quantity of yeast and try again. The second loaf is better, but it tastes wrong. You tinker with the baking time, and the third
adaptive and iterative prototyping adaptive prototyping CAD design iterative prototyping product design product design and development prototype design engineering prototype design services prototype engineering