Designer
eugen3Dm
3D Artist
see everything in detail: https://sketchfab.com/evgen3Dm My skills: -Low and High Poly Modeling -Baking normal and light maps -Hard Surface Modeling -Sculpting -UV mapping -Retopology -Texturing -Rendering
Designer
rfqiihsym_
3D Modeling Artist
I am a 3D Modeler Artist and Game Artist with expertise in modeling, UV mapping, texturing, baking, and rendering. I have experience producing high-quality assets for both game and corporate projects,
Designer
MeganGotts
3D Artist & 3D Animator | Modeling, Animation, Rendering
assets for games and product visualization. 🎮 Game Assets – High & low poly modeling, normal map baking, PBR textures, subdivision modeling, game-ready assets 📦 Product Modeling – Realistic 3D product
Designer
Vijay Dwivedi
Mechanical and Product Design Engineer(with SolidWorks proficiency)
frame( on CAD) for an electric powertrain. I have experience working on freelance projects( from baking molds to medical equipment) with short timelines and high skill requirements.
Designer
zaeemq
3D Artist with experience making characters for VFX
ZBrush (organic and hard-surface). Technical Skills: Advanced workflows in Retopology, UV Mapping, and Baking for clean, animatable meshes. Texturing & Materials: PBR workflow specialist using Substance 3D Painter/Designer
Designer
l_1_ly2
Junior 3D Generalist | Game-ready assets, Hard surface, PBR Texturing
projects. I work with the full 3D pipeline: hard surface modeling, clean topology, UV unwrapping, baking, and PBR texturing. I pay close attention to optimization and technical requirements for engines
Designer
itworkin
ITworkin
Animation - Look development (Lightning, Shading) and Render Scenes - 3D Modeling and 3D Texturing, Baking Texture Maps - UV unwraping and Mapping - Simulations, Dynamics - Compositing and Color Correction
Designer
Zambroni
3D Artist
production-ready. My expertise includes hard-surface and prop modeling, PBR texturing, UV mapping, and baking high-to-low poly details. I have completed projects ranging from props and furniture to stylized
Service
I offer CAD to GLB/GLTF conversion with AR-ready & web-optimized 3D models
NURBS/CAD data into clean, efficient polygonal meshes.
- PBR Texturing: Applying realistic materials and "baking" textures in Substance Painter to ensure the model looks photorealistic in any lighting environment
Designer
jakie_brush
Digital sculptor/ 3D Artist
knowledge of Blender, Maya, Substance Painter, Marmoset Toolbag, and Unreal Engine for retopology, baking and rendering. I’m experienced with both resin and FDM 3D printing (using Elegoo Saturn 3 and other