Fantasy 3D Artist | Game-Ready Props & Weapons | Blender + SP
Khorazm,
Uzbekistan
I’m a 3D artist focused on hard surface modeling for games. I create fantasy and realistic game-ready props using Blender and Substance Painter.
Clean topology, UV mapping, and PB...
Mechatronics engineering professional with Autocad, Blender , ArduinoIDE, Moho experience
Lagos,
Nigeria
I am a Mechatronics Engineer having experience in 3D CAD (SolidWorks, AutoCAD), simulation (ANSYS, MATLAB), and embedded systems (LabVIEW, Arduino). With experience in robotics, au...
Civil engineering professional with Qcad, Freecad, Blender and Qgis experience
Salvador,
Brazil
I am civil engineer with experience in architectural, electrical, plumbing, swimming pool and furniture (MDF) plans, construction and buildings: industry, hospital, schools, etc. I...
3d Artist | 3d Animator | 3d Modelling |Blender & Unity | VFX & CGI
Ibadan,
Nigeria
Hello! I'm a skilled 3D artist with expertise in creating high-quality 3D models, renders, and animations.
I specialize in 3D modeling, rendering, texturing, sculpting, product vi...
As an experienced and detail-oriented professional in 3D modeling, I bring a strong passion for creating high-quality and accurate models for a variety of applications.
Over the y...
3D modeling with Blender, game engines, and face/body tracking
Escondido,
CA,
United States
I am a 3D artist with experience in character creation,prop and hard surface modeling, and even landscape renders. I've been learning since high school as a hobby and made it a pas...
Computer Engineering Professional with Autocad, Archicad, Sketchup, Blender and Solidworks Experienc
Batangas,
Philippines
✓ Ability to deal with new people and environment.
✓ Capable of being taught and has the willingness to learn.
✓ Dedicated, hard-working individual and willing to render overtime....
professional 3d modeling on hard surfaces in Blender, SolidWork and Shapr3d.
Brazil
I've been a 3D modeler for over seven years,
work in blender and with rendering in both eevee and unreal engine
cycles, in addition to creating procedural materials.