3D Environment & Props artist - Blender Instructor
Paris,
France
Hi ! I am Aloïs, a 3D modeler with 5 years of experience, proficient in Blender, Maya, ZBrush, and the Substance Suite. Throughout my career, I’ve collaborated with multiple studio...
Fantasy 3D Artist | Game-Ready Props & Weapons | Blender + SP
Khorazm,
Uzbekistan
I’m a 3D artist focused on hard surface modeling for games. I create fantasy and realistic game-ready props using Blender and Substance Painter.
Clean topology, UV mapping, and PB...
3d Modeling, Design and Prototyping with hands on build experience in props, sets, displays, manufac
Covina,
CA,
United States
Ryan is a craftsman with fairly broad experience working across various shops in theming, movie/television props and sets, retail/event environments and prototyping. hands-on work...
Everything Or Nothing Fabrication: We are a company that specializes in T.V. And Hollywood Movie Props. We also create replica props for home collectors. I do 3d modeling, circuit...
3D artist (HardSurface / Product Renderist) with experience in Blender, Substance Painter, Unity, Un
Valencia,
Spain
I am a person who seeks to learn as much as possible in order to improve the quality of my props and scenery
Hard skills:
Creation of 3D environments and props in Maya, 3dsMax and...
Professional 3D Artist with Rhinoceros, Maxon Zbrush, Blender, Vray, 3Dmax, Artcam Since 2012
Rajkot,
India
I am 3d artist and working with various 3d software like Rhini3d, Zbrush,Blender. I do Charecter sculpture (CG Artist),Render andvisualize render with props and Product Animation
25 years experience in custom props, prototypes, 3D models, concept art. We create scale models from miniatures to large-scale models. Located near Hollywood, we have both corpor...
Am 3d artist specialized in modeling characters and props for video game and animation. My workflow is creating a high poly in zbrush, retopology and uv mapping in maya and texturi...
I am into 3D modeling since 2001, using 3ds max version 3, I created 3D Assets, buildings and Props (mostly Architectural) using 3ds Max software, I polished the models in ZBrush,...