Hard surface and texturing artist in the game industry, with Blender, Substance Painter and Photosho
Brazil
-Hard surface modeling in general with Blender, be it building from the ground up, cleaning meshes, organizing projects, UV mapping or polygon optimization.
-Procedural texturing i...
I am a 3D CAD and NURBS specialist with 12+ years of experience working primarily in Rhino. I specialize in creating accurate, clean and editable geometry for product development,...