Hire freelance Jewelry Design designers near San Francisco, CA
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I’m a Solidworks Designer with 14 years of working experience in product and mechanical design. Proficient at creating detailed technical drawings, advanced surfacing, solid part modeling and complex...
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I’m a Solidworks Designer with 14 years of working experience in product and mechanical design. Proficient at creating detailed technical drawings, advanced surfacing, solid part modeling and complex assemblies for product manufacturing and machine builds. Adept in maximizing form, fit and function through meticulous design model evaluation.
Process Plant Designer
As the Solidworks PDM Administrator and Drafter my responsibilities include maintaining PDM vault and revision control, managing mechanical BOM's, provide accurate and detailed manufacturing drawings, design process equipment layout using AutoCAD and Solidworks, Prepare Assembly Retrofit Document Guides and Build Packages and (P&ID) Process & Instrumentation Diagrams using AutoCAD
• Design detailed assemblies and subassemblies of Process Piping Systems using Solidworks
• Design Process Equipment Layout using AutoCAD and Solidworks
• Create custom parts and pressure vessel manufacturing drawings.
• Prepare Assembly, Retrofit Document Guides and Build Packages.
• (P&ID) Process & Instrumentation Diagrams using AutoCAD
• Solidworks PDM Vault and Bill of Material management
Lead Jewelry Designer
Oversee a design team of three. I was the go-to expert for evaluating product designs, parts, assemblies, drawings, dimensioning and tolerancing. I would set the creative direction for product lines and insure manufacturability. R&D of micro precision watch mechanisms and components.
Design intricate high-end custom jewelry, bridal and watch lines.
• Design machines, fixtures, tooling and molds for jewelry and watch production.
• Reverse engineering of Swiss made micro precision mechanical watch movements Detail design of all internal and external wrist watch parts and components.
• Implement equation driven design tables to existing and new Solidworks files for an efficient and automated design process.
CAD Jewelry Designer, 3D Sculpture Artist, 3D Character Modeler
3D Character Modeling
3D Models
3D Sculpting
CAD Design
Digital Sculpting
Industrial Design
Jewelry 3D Modeling
Jewelry Design
Sculpting
3D Modeling
3D Rendering Services
Autodesk Maya
Autodesk Mudbox
Games Design
Gemvision Matrix
Jewelry Design
Materialise Magics
Rhinoceros (RhinoCAD, Rhino 3D)
ZBrush
I am a CAD Jewelry Designer | 3D Sculpture Artist with 15 years of experience.
To evaluate the quality of my work, please see my web site.
3dwaxcarving.com
I have had extensive training in both...
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I am a CAD Jewelry Designer | 3D Sculpture Artist with 15 years of experience.
To evaluate the quality of my work, please see my web site.
3dwaxcarving.com
I have had extensive training in both traditional and digital sculpting. I began my studies as a classical sculptor finishing the Sculpture Art School. After art school, I majored in Industrial Design.
Finally, I studied 3D digital modeling at the Art Institute of California in San Diego,CA. During my career, I worked in top Hollywood and video game companies as a lead 3d character modeler. I contributed to major projects such as Dune, Law & Order, Dan Dare, Ever Quest, Deep Space PS3 and others . I studied jewelry design under the tutelage of a San Diego based leading jewelry crafter and manufacturer.
My passion is for organic modeling. I always strive to create 3D models that are as lifelike as possible.
I work to embody each model with spirit and emotion so that my models have character.
I use an eclectic tool-set of modern modeling software to achieve this goal. Currently I am working as an independent 3D Sculpture Artist working with jewelry, gift, video game and other manufactures. For the jewelry industry I create sophisticated organic forms with Faberge quality. For toy and gift manufacturers I create 3d relief sculpture, sculpture miniatures, figurines, belt buckles, Christmas ornaments, and many other products. For video game companies I am modeling and texturing high and low polygon stylized and realistic characters.