Designer
JoelDoucet
3D Modelling - Texturing
from Low Poly to High Poly, Texturing and Rendering using Maya, Zbrush, Substance Painter and Marmoset Toolbag I can also do some 3D Modelling, Texturing, Rigging and Basic Animations.
3D Character Modeling
3D Modeling
3D Rigging
3D Texturing
3ds Max
Adobe After Effects
Adobe Media Encoder
Adobe Photoshop
Autodesk Maya
CAD Design
Marmoset Toolbag
Marvelous Designer
Python Script
Quixel Bridge
Quixel Megascans
Quixel Mixer
Quixel Suite
Rendering
Rigging
Substance Painter
Unity 3D
Unreal Engine
ZBrush
Designer
maxz
3d modelling, texturing, sculpting, design
I am a 3D modeler experienced in creating game-ready models, 3D printing models, and texturing. My strengths include detailed modeling, high-quality texturing, and optimizing models for games. I'm interested
2D to 3D Modeling
3D Architectural Modeling
3D Furniture Modeling Services
3D Modeler
3D Modeling
3D Models of Machine Parts
3D Product Demo
3D Rigging Design
3D Sculpting Design
3D Solid Modeling
Adobe Photoshop
Adobe Substance 3D Painter
Blender
Blender 3D Modeling Services
CAD Design
Food & Beverage Packaging Design
Interior Design
Marmoset Toolbag
Medical Devices Design
Packaging Concept Design
Packaging Design
TopoGun
ZBrush
Designer
saifali
3D Product Visualiser focused on creating clean, realistic product renders for e-commerce and market
I’m a 3D Product Visualization Artist creating realistic, high-quality renders for brands and businesses. I work across the full 3D pipeline — modeling, texturing, lighting, and rendering — and also use
3D 360 Degree Panorama
3D Furniture Rendering
3D Lighting
3D Modeling
3D Product Rendering and Design
3D Rendering
3D Texturing
3D Visualization Services
3ds Max
adobe after effect
Adobe Lightroom
Adobe Photoshop
Adobe Premiere Pro
Adobe Substance 3D Painter
CAD Design
Chaos Corona renderer
Chaos Vray
ComfyUI
Compositing VFX
Google Sheets
Google Slides
Luxion KeyShot
Photorealistic Rendering
post processor
Real-Time Ray Tracing (RTX)
Rendering
Unreal Engine
UV Unwrapping
Video Editing
Designer
jakim
3D Environment and Foliage Artist
Hello, my name is Jaki Maj, and I am a 3D Environment and Foliage Artist. My software experience includes proficiency in Maya, Substance Painter, ZBrush, Photoshop and Unreal Engine(4 and 5). My strongest
3D Modeling
3D Rendering
3D Sculpting
Adobe After Effects
Adobe Photoshop
Asset Modeling
Autodesk Maya
CAD Design
Environment Art
Foliage Design Systems
Landscape 3D Modeling
Lighting
Organic Modeling
Prop Modeling
Substance Painter
Unreal Engine
ZBrush
Designer
Ravi_Shankar
3D modeling and texturing Artist
passionate and Creative, independent and Hard working professional. Highly skilled with 3ds max and substance painter , Photoshop, marmoset toolbag 4.
2D to 3D Modeling
3D Architectural Modeling
3D Modeler
3D Modeling
3D Models of Machine Parts
3D Product Modeling
3D Solid Modeling
3ds Max
3ds Max Modeling Services
Adobe Photoshop
Assembly Modeling Services
CAD Design
KeyShot
Substance 3D Painter
Texturing Materials
V-Ray