Designer
giannis
Senior 3D Product Visualizer | Photorealistic KeyShot Rendering & CAD to GLB conversion
am a Senior 3D Product Visualizer specializing in transforming complex CAD data into high-impact visual narratives. With a professional pipeline anchored in Autodesk Maya, Substance Painter, and KeyShot
Designer
mghonimi
Service
I create 3D artist renderings, UV, texturing and high-resolution sculpting
I offer low-resolution, high-resolution, sculpting, UV, baking, texturing, and rendering for clients.
I can do it all for you at a very affordable price.
Designer
mohd-arshad
3D Modeler | 3D Artist
Hi I am an 3D Artist with skillset of 3D Modeling, Texturing, Lighting,and Rendering I did some projects software using Autodesk Maya, 3Ds Max, Substance Painter, and ZBrush which you can see on my portfolio
3D Model
3D Models
Hard surface 3d modeling. A mix of props and environment design. Programs used include Autodesk Maya, Adobe Photoshop, Substance Painter and Substance Stager.
Designer
Motal_Art
3D artist with experience in Maya, Zbrush, Substance Painter, Photoshop, Illustrator.
Designer
Rasul
ZBrush, Maya, Substance painter, Marmoset, Photoshop, Marvelous designer , Topogun 3, RizomUV.
Hi all. I'm self-taught, and I'm in search of a new 3D character role in 2022, and would appreciate your support. Interested in not only full-time work, but also internships and apprenticeships. At the
Designer
dananaser
3d character designer / graphic designer
As a 3D Character Artist, I specialize in crafting intricate and expressive 3D models, with a strong focus on character design. . I am passionate about immersing myself in unique visual styles and storytelling
Designer
mifec983
3D Artist
Hello! My name is Felipe Oliveira, and I'm a dedicated 3D artist with a solid foundation in computer graphics since 2010. Since venturing into the freelance world in 2016, I've continuously honed my skills
Designer
karaSj132
3d modeller, renderer and texturing, Lighting artist
more challenging with tough situation and lack of time. I work in autodesk maya for modelling, substance painter for texturing, unreal engine for rendering. I'm pursuing my art and animation diploma in one