Designer
mohd-arshad
3D Modeler | 3D Artist
Hi I am an 3D Artist with skillset of 3D Modeling, Texturing, Lighting,and Rendering I did some projects software using Autodesk Maya, 3Ds Max, Substance Painter, and ZBrush which you can see on my portfolio
Designer
mghonimi
Service
I create 3D artist renderings, UV, texturing and high-resolution sculpting
I offer low-resolution, high-resolution, sculpting, UV, baking, texturing, and rendering for clients.
I can do it all for you at a very affordable price.
Designer
Motal_Art
3D artist with experience in Maya, Zbrush, Substance Painter, Photoshop, Illustrator.
Designer
Rasul
ZBrush, Maya, Substance painter, Marmoset, Photoshop, Marvelous designer , Topogun 3, RizomUV.
Hi all. I'm self-taught, and I'm in search of a new 3D character role in 2022, and would appreciate your support. Interested in not only full-time work, but also internships and apprenticeships. At the
Designer
dananaser
3d character designer / graphic designer
As a 3D Character Artist, I specialize in crafting intricate and expressive 3D models, with a strong focus on character design. . I am passionate about immersing myself in unique visual styles and storytelling
Designer
karaSj132
3d modeller, renderer and texturing, Lighting artist
more challenging with tough situation and lack of time. I work in autodesk maya for modelling, substance painter for texturing, unreal engine for rendering. I'm pursuing my art and animation diploma in one
Service
I offer professional 3D weapon modeling for games and visualization
I create high-quality 3D weapon models for games, simulations, cinematics, and visualization.
My workflow focuses on accurate proportions, clean topology, and detailed hard-surface modeling, ensuring
Designer
Oscar54
3D Artist | Renderer
on 3D asset creation side of things. I currently use Autodesk Maya and Blender as my main 3D model and texture mapping softare. For additional detailing in texture mapping I like using Substance 3D as
Designer
mifec983
3D Artist
Hello! My name is Felipe Oliveira, and I'm a dedicated 3D artist with a solid foundation in computer graphics since 2010. Since venturing into the freelance world in 2016, I've continuously honed my skills