Designer dimav
3d Artist
I work with Blender, Plasticity, Substance Painter, and Marmoset Toolbag. I can create 3D models for game development using a PBR pipeline or for 3D printing. I have been in this field for about 4 years
3D Design 3D Game Modeling 3D Modeling 3D Models 3D Models of Machine Parts 3D Product Modeling 3D Solid Modeling Adobe Substance 3D Painter Blender Blender 3D Modeling Services Marmoset Toolbag PBR Texturing Plasticity 3D
Designer shafia
Character artist
I am a professional character designer working as a freelancer for 5 years. I have a strong foundation in anatomy and creating realistic characters effectively
3D Character Sculpting 3D Game Modeling 3D garment design 3D Rigging Adobe Substance 3D Painter Adobe Substance Designer Autodesk Maya CAD Design Foundry Mari Pixologic ZBrush
Designer Ravi_Shankar
3D modeling and texturing Artist
passionate and Creative, independent and Hard working professional. Highly skilled with 3ds max and substance painter , Photoshop, marmoset toolbag 4.
2D to 3D Modeling 3D Architectural Modeling 3D Modeler 3D Modeling 3D Models of Machine Parts 3D Product Modeling 3D Solid Modeling 3ds Max 3ds Max Modeling Services Adobe Photoshop Assembly Modeling Services CAD Design KeyShot Substance 3D Painter Texturing Materials V-Ray
Designer arjunb4
3D Character Artist
Highly creative and detail-oriented 3D Modeling Artist with three years of professional experience in the VFX industry. Proven ability to deliver high-quality 3D assets, environments, and characters from
3D Modeling Adobe Substance 3D Painter Autodesk Maya Blender CAD Design Marvelous Designer Sculpting SpeedTree Unity 3D Unreal Engine 5 ZBrush
Designer brianOrtolano
3D artist
3D Modeling 3D Printing Design 3D Sculpting 3D Sculpting Design Adobe Substance 3D Painter Autodesk Maya CAD Design Marmoset Toolbag Pixologic ZBrush
Service I will create photorealistic hardsurface objects for real-time applications
utilizing CAD to create quick and dynamic changes - Constructing the object both in CAD, ready for 3d printing or CNC, AND a polygonal version for real-time use. - creating a high poly variant of the
Blender Adobe Illustrator Substance 3D Painter Marmoset Toolbag Adobe Photoshop Adobe After Effects AutoCAD 3D Modeling Mechanical CAD Design 3D Rendering Services
Designer harshv6435
3d artist
2D & 3D Modeling 2D & 3D Renderings 3D Texture Mapping 3D Texturing Adobe Photoshop Adobe Substance 3D Painter Autodesk Maya Blender CAD Design ZBrush
Service I offer 3D environment assets & modular level design for games
I create modular environment assets and level components for games and simulations. Using modular workflows, assets can be reused and combined to create large environments efficiently. This approach helps developers build cities,...
3D Environment 3D Modeling Level Design PBR Texturing 3DS Max Unity 3D Blender Adobe Substance 3D Painter Unreal Engine 3D Modeling 3D Design Services
Designer liena
3D Modelling 3Ds Max, Blender, Substance Painter, Zbrush, Unreal Engine
3D Architectural Modeling 3D Art Design Services 3D Furniture Modeling Services 3D Furniture Rendering 3D Home Rendering 3D Interior Rendering 3D Interior Visualization 3D Landscape Rendering 3D Logo Design 3D Modeling 3D Modeling 3D Presentation Design 3D Product Modeling 3D Product Rendering and Design 3D Rendering 3D Sculpting 3D Sculpting Design 3D Texturing 3D Visualization Services 3ds Max 3ds Max Modeling Services Architectural Model Making Blender Blender 3D Modeling Services CAD Design Electronic Devices Furniture Design Homeware Design Pet Product Design Real-Time Ray Tracing (RTX) Substance Painter Toys & Games Design Unreal Engine ZBrush
Designer Peppe
3D Artist & Houdini Generalist
I'm a 3D artist focused on creating natural and artificial environments with photorealism and procedural efficiency. Specialised in automotive and architectural visualisation, I use Houdini, 3dsMax, Maya
3D Artist 3D Modeling 3ds Max Adobe Substance 3D Painter Adobe Substance Designer Autodesk Maya CAD Design CGI Generalist Houdini LISA Procedural Texturing Unreal Engine UV Mapping / Unwrapping