Designer
OskarS
CAD Design Specialist
circuits I additionally have conventional 3D modelling experience in blender, making models for games, PBR texturing, rigging, animations and rendering.
Designer
kkingsbe
Aerospace Engineer, CAD Drafter, Web Developer
assemblies. I also have lots of experience with creating photorealistic renderings in Blender using PBR textures. I wont leave you disappointed!
3D Model
Aston Martin Victor 3D Model
model of the Aston Martin Victor hypercar. Meticulously crafted in Blender with detailed modeling, PBR materials, and high-quality textures. Features accurate proportions, carbon fiber details, and luxury
Designer
namikt
3D Artist (Specialized in: 3D Character Modelling & Texturing)
production-ready assets for games and real-time applications. I specialize in 3D modeling, digital sculpting, PBR texturing, and asset optimization, ensuring clean topology and efficient workflows suitable for engines
3D Model
Fate Stay Night Saber's Excalibur Sword of Promised Victory
holy sword, precision 3D modeled for LED & sound integration.Key skills demonstrated: • High-detail PBR modeling & accurate engraving • Smart 22-part split for FDM (220 mm bed) • Hollowed blade with LED/wiring
3D Model
3D Couch Model
like royalty even while binge-watching reality TV. This couch 3D model is a mid-poly creation with PBR textures, ready for use in any game, commercial, or animated movie. Crafted using Maya and Blender
Service
I will create realistic 3D renders for products with Blender and Maya
process typically involves modeling the product using software like Blender or Maya, adding textures (PBR materials), setting up lighting (often HDRI), and rendering.
Here is a breakdown of the process and
Designer
Ali-Sarhan
3D/2D Designer | CNC + 3D Printing
Designer, and Vectric Aspire. I've designed and machined custom electric guitars, created high-quality PBR textures, and developed detailed product visualizations. Passionate about turning creative ideas into
Designer
JoshMcCann
3D Modeling Texturing and Rendering
to be creative. I enjoy both hard surface and organic modeling. I also love texturing, and using a PBR (Physically Based Rendering) workflow. I'm a pro with Keyshot, and love to get my renders looking as
3D Model
3D VICTORIAN MIRROR
for close-up renders and interior scenesDaylight-ready materials (ideal for V-Ray, Cycles, or any PBR-compatible renderer)