Designer
Burnt Renders
3D Blender artist
I am proficient in most aspects of Blender 3d software including hard surface modeling and 3d sculpting. I am most comfortable in asset or product creation but I have begun to branch into character creation
3D Model
Futuristic Biped Robot Design
This project highlights a mechanical robot with a friendly, sci-fi aesthetic and detailed hard-surface modeling. Designed for animation, games, and product visualization, it demonstrates advanced texturing
Designer
sathishk8205
Senior 3D Environment Artist | Hard Surface & Game Asset Specialist
Microsoft Flight Simulator, Days Gone, and Prey. Specialized in: - Environment Art - Hard Surface Modeling - Vehicle Modeling - Game-Ready Assets - PBR Texturing - Real-Time Optimization Experienced with industry-standard
Blog Post
3D Hard Surface Modeling versus Organic Modeling
3D modeling is a very flexible industry, with a lot of different approaches to it. This includes different variants of polygonal modeling. The two major variants of polygonal modeling include 3D hard surface
Designer
zeinabf
3D Product & Hard Surface Designer | Expert in Blender | High-Quality Modeling & Rendering
am a 3D Product & Hard Surface Designer, specializing in high-quality modeling, texturing, and rendering using Blender and Substance Painter. With expertise in hard surface modeling and realistic texturing
Designer
Spicymama
Freelance 3D Modeler Specializing in Blender, Maya, and Product Visualization
delivering optimized low-poly assets and photorealistic renders. Skills & Tools: • Organic/hard-surface modeling • UV unwrapping & texturing • PBR workflows • Unity/Unreal integration • Photorealistic product
Service
I offer professional 3D weapon modeling for games and visualization
visualization.
My workflow focuses on accurate proportions, clean topology, and detailed hard-surface modeling, ensuring the assets are suitable for both real-time engines and high-quality rendering.
Designer
l_1_ly2
Junior 3D Generalist | Game-ready assets, Hard surface, PBR Texturing
clean, game-ready assets for games and real-time projects. I work with the full 3D pipeline: hard surface modeling, clean topology, UV unwrapping, baking, and PBR texturing. I pay close attention to optimization
Designer
bhanuk1
Mechanical Engineering Student with advanced proficiency in Solidworks and Blender
graduate in May 2027. I have extensive experience in SOLIDWORKS and Blender, particularly in hard surface modeling and developing assistive products. As the Design and Prototype Lead for a project developing
3D Model
Versa3D: The Character & Design
Technical Execution: Expert-level application of PBR textures, organic grooming (fur/hair), and hard-surface modeling for a wide range of industries.