Designer
fahad_shafiq
3D Vehicle and Environment Artist - Automotive, Hard Surface and Real-Time Rendering
environment artist based in Lahore, Pakistan, with 6+ years of professional production experience in hard-surface modelling, PBR texturing, and real-time visualisation across Unreal Engine and Unity. My vehicle
Designer
alpcanakalin
Mechanical Design Engineer - Expert in Product Design, CAD Modeling & Reverse Engineering, Surface M
sketches to fully manufacturable 3D models. My core expertise includes product design, solid and surface modeling, reverse engineering from 3D scan data, and developing engineering designs based on 2D sketches
Service
I offer game-ready 3D assets (low poly hard surface models for Unreal Engine)
I create optimized low-poly 3D assets for games, simulations, and real-time applications.
My models are clean, efficient, and ready for use in Unreal Engine or other real-time engines.
What you get:
✔ Low-poly optimized mesh
✔...
Designer
JoshMcCann
3D Modeling Texturing and Rendering
3D modeling is one of my passions. The composing music. Both allow me to be creative. I enjoy both hard surface and organic modeling. I also love texturing, and using a PBR (Physically Based Rendering)
Designer
jaaziahc
3D Modeler
I am a 3D artist focusing on modeling scenes, environments, and product design. I can help with animation and motion graphics. My product design is not only available for regular products, but sci-fi,
Designer
Douglas Prodocimo
Surface Part Modelling, sheetmetal & design of sheetmetal parts Specialist
Production Engineer, actualy work on my own company developing industrial products. I like to solve hard engineering problens involving cad, giving low cost solutions. The main goal it's provide a design
Designer
harsha3b
Surface Part Modelling, 3D Design & Drafting Expert
innovative design engineer who is looking forward to challenging design projects and willing to work hard to get the work assigned to me completed to the satisfaction of the customer and that to in the marginal
Designer
GerardBelmar
3D artist (HardSurface / Product Renderist) with experience in Blender, Substance Painter, Unity, Un
in order to improve the quality of my props and scenery Hard skills: Creation of 3D environments and props in Maya, 3dsMax and Blender. Modeling, geometric optimization, UV's generation. - Texturing in
3D Model
Shark Robot — Concept / Subdivision Model
Concept hard surface model of a sci-fi Shark Robot created as a subdivision-ready design. • Clean subdivision topology • Hard surface concept modeling • Accurate mechanical shapes • Suitable for further
Designer
amal_sebastian
3D Artist
Experienced in 3D Modeling (Hard surface and organic) , Uv unwrapping , also Texturing in Substance Painter