Designer
nikhilt2
High poly Hard surface Modelling
3D Artist, Hard Surface Modeling and Procedural PBR texturing artist. I'm a highly detail-focused 3D artist with experience in high-poly modeling and realistic rendering for CGI and VFX projects. I specialize
Designer
Selvik
High/lowpoly modeling and PBR texturing
I will provide high-quality models with requested polygon count or below with optimized procedural or hand-painted PBR texturing. Experienced in creating models for real-time rendering engines.
Designer
Cristopher3D
professional 3d modeling on hard surfaces in Blender, SolidWork and Shapr3d.
work in blender and with rendering in both eevee and unreal engine cycles, in addition to creating procedural materials.
Designer
chris_chappell
Digital fabrication designer
interested in computational design and building systems to build manufacturable designs. For example procedural custom glasses frames. In house 3d printing services in FDM and SLA. Some electrical design and
Designer
harshvardhanp
3D artist
I am 3D modeling, designing and rendering artist. I can also convert 2D CAD drawings in 3d models very nicely and fast. I have uploaded 3D models on various platforms.I am very skilled at making procedural
Designer
Marton
Mechanical Engineer and Blender expert
Hi! I'm a recently graduated mechanical engineer with 8 years of experience using Blender 3D. For the past two years I have created technical animations blending my engineering knowledge with my 3D animation skills.
Designer
Prarthana3D
3D Jewelry CAD Designer
3D models , Product animations and Game/AR/VR applications. Highly skilled in Parametric Modeling and procedural texturing. Expertise in translating concepts into tangible product specifications. Organized
Designer
synesthesia
Parametric 3D Designer
materials (cob, bamboo, earthbags). CORE COMPETENCIES Computational Design: Parametric Modeling (Rhino/Grasshopper), Procedural Texturing (Blender), Generative Design. Technical Engineering: Precision AutoCAD
Skill
Concept 3D Modeling
Concept 3D modeling is the process of developing a mathematical representation of any sort of object by modeling its surface. This can be both inanimate or living models alike, and it models its surface
Designer
Peppe
3D Artist & Houdini Generalist
I'm a 3D artist focused on creating natural and artificial environments with photorealism and procedural efficiency. Specialised in automotive and architectural visualisation, I use Houdini, 3dsMax, Maya