About the job
I need an experienced procedural or semi-procedural 3D artist to develop a complete family of sculptural sea reliefs for 3-axis CNC production.
I will provide a render of my existing 400 × 400 mm sea relief as the main artistic reference.
I want to preserve its existing artistic language: organic elongated wave forms, two stronger primary wave masses, secondary flowing movement, and fine surface detail.
I do not want a generic ocean texture, random procedural noise, dramatic breaking waves, or a completely different artistic direction.
The important requirement is that the system must be art-directed and controllable. Main wave placement, wave size, spacing, secondary movement, detail density and direction should be adjustable.
I am not prescribing the software. Houdini, Blender, Substance Designer combined with a 3D workflow, or another suitable procedural method is acceptable.
The final deliverables must be clean, dimensionally accurate, CNC-ready STL files, not only textures or height maps.
Production requirements
Material: 18 mm HDF
Maximum relief depth: approximately 12 mm
Manufacturing: 3-axis CNC router
Geometry must have:
No undercuts
No inaccessible geometry
No unnecessarily narrow/deep valleys
No unusable micro-detail
Smooth organic transitions
Clean/manifold STL geometry
Single-panel sizes required
400 × 400 mm
700 × 600 mm
1000 × 800 mm
1200 × 1000 mm
1400 × 1200 mm
1600 × 1200 mm
Very important: these versions mu...
read more
I need an experienced procedural or semi-procedural 3D artist to develop a complete family of sculptural sea reliefs for 3-axis CNC production.
I will provide a render of my existing 400 × 400 mm sea relief as the main artistic reference.
I want to preserve its existing artistic language: organic elongated wave forms, two stronger primary wave masses, secondary flowing movement, and fine surface detail.
I do not want a generic ocean texture, random procedural noise, dramatic breaking waves, or a completely different artistic direction.
The important requirement is that the system must be art-directed and controllable. Main wave placement, wave size, spacing, secondary movement, detail density and direction should be adjustable.
I am not prescribing the software. Houdini, Blender, Substance Designer combined with a 3D workflow, or another suitable procedural method is acceptable.
The final deliverables must be clean, dimensionally accurate, CNC-ready STL files, not only textures or height maps.
Production requirements
Material: 18 mm HDF
Maximum relief depth: approximately 12 mm
Manufacturing: 3-axis CNC router
Geometry must have:
No undercuts
No inaccessible geometry
No unnecessarily narrow/deep valleys
No unusable micro-detail
Smooth organic transitions
Clean/manifold STL geometry
Single-panel sizes required
400 × 400 mm
700 × 600 mm
1000 × 800 mm
1200 × 1000 mm
1400 × 1200 mm
1600 × 1200 mm
Very important: these versions must not simply be scaled or stretched copies of the 400 × 400 model.
Each size must work as a standalone composition with the same artistic identity and visual strength. Wave scale, spacing, detail density and secondary movement should be adapted to each format where necessary.
Triptych versions required
3 × 400 × 800 mm
3 × 500 × 1000 mm
3 × 600 × 1200 mm
3 × 700 × 1400 mm
Each triptych must first be developed as one continuous sea composition, then divided into three panels. The wave movement must flow naturally from one panel to the next.
Final deliverables
CNC-ready STL for every single-panel size
Individual STL files for every triptych panel
Continuous unsplit version of every triptych
Correct dimensions in millimeters
Approximately 12 mm maximum relief depth
Editable/source procedural files
Renders for approval before finalizing the full range
I am looking for someone who understands both procedural organic surface generation and physical 3D geometry for CNC production.
Please explain your proposed workflow and show relevant examples of procedural relief, displacement, heightfield, terrain, organic surfaces, or CNC-ready geometry.
read less
I need an experienced procedural or semi-procedural 3D artist to develop a complete family of sculptural sea reliefs for 3-axis CNC production.
I will provide a render of my existing 400 × 400 mm sea relief as the main artistic reference.
I want to preserve its existing artistic language: organic elongated wave forms, two stronger primary wave masses, secondary flowing movement, and fine sur...
read more
I need an experienced procedural or semi-procedural 3D artist to develop a complete family of sculptural sea reliefs for 3-axis CNC production.
I will provide a render of my existing 400 × 400 mm sea relief as the main artistic reference.
I want to preserve its existing artistic language: organic elongated wave forms, two stronger primary wave masses, secondary flowing movement, and fine surface detail.
I do not want a generic ocean texture, random procedural noise, dramatic breaking waves, or a completely different artistic direction.
The important requirement is that the system must be art-directed and controllable. Main wave placement, wave size, spacing, secondary movement, detail density and direction should be adjustable.
I am not prescribing the software. Houdini, Blender, Substance Designer combined with a 3D workflow, or another suitable procedural method is acceptable.
The final deliverables must be clean, dimensionally accurate, CNC-ready STL files, not only textures or height maps.
Production requirements
Material: 18 mm HDF
Maximum relief depth: approximately 12 mm
Manufacturing: 3-axis CNC router
Geometry must have:
No undercuts
No inaccessible geometry
No unnecessarily narrow/deep valleys
No unusable micro-detail
Smooth organic transitions
Clean/manifold STL geometry
Single-panel sizes required
400 × 400 mm
700 × 600 mm
1000 × 800 mm
1200 × 1000 mm
1400 × 1200 mm
1600 × 1200 mm
Very important: these versions must not simply be scaled or stretched copies of the 400 × 400 model.
Each size must work as a standalone composition with the same artistic identity and visual strength. Wave scale, spacing, detail density and secondary movement should be adapted to each format where necessary.
Triptych versions required
3 × 400 × 800 mm
3 × 500 × 1000 mm
3 × 600 × 1200 mm
3 × 700 × 1400 mm
Each triptych must first be developed as one continuous sea composition, then divided into three panels. The wave movement must flow naturally from one panel to the next.
Final deliverables
CNC-ready STL for every single-panel size
Individual STL files for every triptych panel
Continuous unsplit version of every triptych
Correct dimensions in millimeters
Approximately 12 mm maximum relief depth
Editable/source procedural files
Renders for approval before finalizing the full range
I am looking for someone who understands both procedural organic surface generation and physical 3D geometry for CNC production.
Please explain your proposed workflow and show relevant examples of procedural relief, displacement, heightfield, terrain, organic surfaces, or CNC-ready geometry.
read less