Hard surface and texturing artist in the game industry, with Blender, Substance Painter and Photosho
Brazil
-Hard surface modeling in general with Blender, be it building from the ground up, cleaning meshes, organizing projects, UV mapping or polygon optimization.
-Procedural texturing i...
Hi, I am Rajnish.
I am a 3D artist with over 16 years of learning, working & teaching experience in various reputed studios & institutes. My expertise is in 3D game art & print...