Global rank:
34,194 / 149,143
Skill pts: 5
3D Sculpting Agisoft Metashape Blender Rhinoceros (RhinoCAD, Rhino 3D ZBrush

About

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Experience

  • Sculptor and 3D Printer Technician INGOT · Freelance Mar 2019 – Present 7 yrs 7 mos Rome, Metropolitan City of Rome Capital, Italy Co-founded an innovative collective dedicated to creating sustainable interior design objects using recycled plastic. Applied 3D modeling via ZBrush and produced prototypes using both FDM and resin printers. This hands-on experience enriched my technical expertise and was decisive in passing the entrance selection for the Master’s degree program in Digital Sculpture at the Academy of Fine Arts in Carrara.
  • Trainee Teacher of Plastic Arts U. Midossi" Art High School · Internship Apr 2025 – Oct 2025 6 mos Civita Castellana, VT, Italy During my internship at the "U. Midossi" Art High School, I worked as a trainee teacher of Plastic Arts, assisting experienced teachers in designing and conducting artistic workshops. I collaborated in guiding students through the exploration of traditional and contemporary sculpture techniques, with a strong focus on inclusive methodologies tailored to diverse educational needs. This experience allowed me to combine my passion for 3D modeling with a sensitive, creative, and accessible approach to teaching.
  • Teacher of Digital Sculpture & 3D Printing A. Gentileschi" Art High School · Contract Nov 2023 – Jun 2024 7 mos Carrara, Province of Massa and Carrara, Italy Through a synergistic collaboration between the Ministry of Education, the Art High School, and the Academy of Fine Arts, I taught an innovative course on 3D printing and digital sculpture. The program aimed to provide upper-secondary sculpture students with foundational skills to prepare them for admission to the prestigious Digital Sculpture degree program at the Academy of Fine Arts in Carrara, equipping them to successfully navigate the selective entrance process.

Education

  • Academy of Fine Arts of Carrara Master, Digital Sculpture, 110 with honors 2021 – 2024 Activities and Societies: Digital Fabrication & Lab Research: Hands-on experience in advanced 3D sculpting (ZBrush, Blender), high-precision 3D scanning, and rapid prototyping. Practical training with industrial robotic arms (anthropomorphic robots) for digital marble carving and material milling. Exhibitions & Curatorial Projects: Active involvement in organizing, curating, and setting up contemporary art exhibitions, interactive installations, and site-specific projects hosted by the Academy. Workshops & Industry Masterclasses: Participation in specialized workshops led by international sculptors, digital artists, and leading companies in creative robotics and digital manufacturing. Interdisciplinary Art Practice: Research and execution of creative projects bridging classical sculpting heritage, 3D printing, AR/VR environments, and public art. The Master’s Level Academic Diploma in Digital Sculpture at the Carrara Academy of Fine Arts is an innovative program that bridges centuries of traditional marble sculpting heritage with cutting-edge 3D technology. The curriculum trains contemporary artists and digital sculptors in 3D modeling, digital prototyping, 3D scanning, and robotic fabrication. It provides a unique fusion of classical craftsmanship, fine art research, and advanced digital tools designed for modern creative industries and contemporary art practice.