Global rank:
33,490 / 152,341
Skill pts: 5

About

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Experience

  • Master Digital Sculptor/Modeler Ford Motor Company · Full-time Feb 2012 – Aug 2026 14 yrs 6 mos Dearborn, MI, USA - Led exterior digital surfacing for the Ford Bronco and Ford Mustang programs.
    - Mentored and trained new digital sculptors while helping establish department standards and best practices.
    - Collaborated daily with Design, CAS, Engineering, Milling, and Prototype teams throughout vehicle development.
    - Responsible for production-quality Class-A surfaces, hard-part integration, mill data, and physical model support.
    - Guided surface refinement from early concept through production release.
    - Served as a trusted technical resource for complex surfacing challenges.
  • 3D Layout Artist Speedshape · Contract Mar 2011 – Jul 2011 4 mos Bingham Farms, MI, USA Contributed to the stereoscopic conversion of Spy Kids 4: All the Time in the World, specializing in camera tracking, layout, character and environment modeling.
  • 3D Artist Oddlyeven · Full-time Nov 2006 – Mar 2011 4 yrs 4 mos Grand Rapids, MI, USA Produced photorealistic renderings, animations, and visualization assets for automotive and product design clients while working directly with customers from concept through final delivery.

Education

  • Kendall College of Art and Design Industrial + Product Design, Product & Concept Design 2003 – 2007

Other experience

  • Entrepreneurial Product Development Alongside my professional automotive design career, I have independently developed and prototyped a consumer product from concept through early-stage product development. This has involved industrial design, ergonomic development, CAD modeling, prototyping, material research, supplier communication, design-for-manufacturing considerations, and hands-on product testing.

    I’ve taken the process from identifying a real-world problem and developing the product concept through iterative CAD development, physical prototypes, material evaluation, user testing, and preparation for manufacturing. This experience has given me a practical understanding of the entire product development process—not just creating the geometry, but making thoughtful decisions about materials, assembly, usability, cost, and production.