Joseph A.
CAD & 3D Modeling Specialist | Character Rigging, Props & Product Design
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About
I'm a 3D artist and CAD modeler with experience spanning character design, product/CAD modeling, hard-surface assets, and 3D printing preparation. I work across Blender, Maya, ZBrush, and CAD-focused workflows to deliver production-ready models for game development, product visualization, prototyping, and physical fabrication.
Character Modeling & Rigging
I build fully rigged, animation-ready characters with custom shapekeys, clean topology, and deformation-friendly rigs suitable for games, animation, and VTuber/Live2D pipelines. Recent work includes complex character builds with full body rigging and morph targets delivered to studio and independent client specifications.
CAD & Product Design
I design and model functional parts, enclosures, and product prototypes with attention to manufacturability, tolerances, and real-world material constraints — including PCB enclosure design and components intended for 3D printing or CNC production.
Props, Hard-Surface & 3D Printing
I model and prepare hard-surface props and cosplay-grade builds for 3D printing, handling mesh cleanup, part-splitting for print beds, wall thickness, and support-friendly geometry to ensure clean prints with minimal post-processing.
I work directly with clients to translate references, sketches, or rough concepts into accurate, clean, deliverable-ready files (OBJ, FBX, STL, STEP as needed), and I communicate clearly through every revision to make sure the final asset matches the brief.
Let's discuss your project and I'll help bring it to production-ready quality.
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Character Modeling & Rigging
I build fully rigged, animation-ready characters with custom shapekeys, clean topology, and deformation-friendly rigs suitable for games, animation, and VTuber/Live2D pipelines. Recent work includes complex character builds with full body rigging and morph targets delivered to studio and independent client specifications.
CAD & Product Design
I design and model functional parts, enclosures, and product prototypes with attention to manufacturability, tolerances, and real-world material constraints — including PCB enclosure design and components intended for 3D printing or CNC production.
Props, Hard-Surface & 3D Printing
I model and prepare hard-surface props and cosplay-grade builds for 3D printing, handling mesh cleanup, part-splitting for print beds, wall thickness, and support-friendly geometry to ensure clean prints with minimal post-processing.
I work directly with clients to translate references, sketches, or rough concepts into accurate, clean, deliverable-ready files (OBJ, FBX, STL, STEP as needed), and I communicate clearly through every revision to make sure the final asset matches the brief.
Let's discuss your project and I'll help bring it to production-ready quality.
Experience
-
3D Artist & CAD Modeler
Joe Studio · Freelance
Aug 2020 –
Present
5 yrs 11 mos
Shah Alam, Selangor, Malaysia
Providing 3D modeling, character rigging, and CAD design services for clients across game development, product design, and 3D printing industries. Deliver production-ready assets including rigged characters with custom shapekeys, hard-surface props, and CAD-modeled enclosures and prototypes.
Key work includes:
Full character builds with body rigging and morph target systems for animation and VTuber pipelines
CAD and product design for enclosures, prototypes, and 3D-printable parts
Hard-surface prop modeling and print-optimization for cosplay and collectible builds
Client collaboration from reference/concept through final delivery, handling revisions and file format requirements (OBJ, FBX, STL, STEP)
Education
- Oxford Brookes University Bachelor of Science (B.Sc.), Computer Engineering, Second Class Upper 2016 – 2020 Activities and Societies: 3D Printing & Design Club, Engineering Innovation Society, CAD/Product Design Workshop Group Studied core principles of industrial design and engineering, with focus on CAD modeling, product prototyping, and mechanical design fundamentals. Coursework included 3D modeling and simulation, materials science, manufacturing processes, and human-centered design. Participated in student projects involving 3D-printed prototypes and CAD-based product design, building a strong foundation later applied to freelance CAD, character modeling, and rigging work.
Stats
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Joined: July 17, 2026
Last seen: July 17, 2026
Area of Expertise
3D Printing Design
3D Modeling
3D Animation Services
Engineering Design
CAD Drawing Services
3D Rigging Design
3D Sculpting Design
3D Solid Modeling
Blender 3D Modeling Services
3D Architectural Rendering Services
3D Architectural Modeling
3D Furniture Rendering
3D Interior Rendering
3ds Max Modeling Services
3D Product Animation
3D Exterior Rendering
3D Character Animation
3D House Rendering
3D Character Modeling Services
2D to 3D Modeling
Languages
English Native or bilingual proficiency
Location
Manchester, United Kingdom