About
3D designer and technical artist experienced in Blender, Unity and Bohemia interactive VBS4. GLTF specialist.
As 3D designer I can provide 3d models, static renders and video animations fulfilling all stages from concept to in-house rendering.
As a link between artist's vision and developer's requirements (technical artist), I can provide a smooth porting experience for your 3d assets, from simply making textures to full geometry, material and textures optimization required specially for mobile and AR/VR apps.
Let's have a chat,
Hector C.
[SKILLS]
-3D modeling (mesh)
-3D rendering
-3D animation
-3D printing analysis
-3D model optimization for web/AR/VR/gaming
-Web/game assets and export. (Unity / Unreal / VBS4, FBX / GLTF / USDZ)
-Threejs model, materials and lighting optimization.
-Unity model, materials, shaders and lighting optimization.
-2D vector illustration (Inkscape)
-2D raster image creation/editing (Gimp)
-GLTF specialist. Khronos extensions including LOD, iridescence and GPU instancing.
-Bethesda Software VBS4 3dmodelling and implementation.
-Blender python scripting
-Point cloud to mesh conversion
-Gaussian splats
-Neural Radiance Fields
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Experience
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3d Technical Artist
Freelancing · Full-time
Jan 2018 –
Present
8 yrs 3 mos
Barquisimeto, Lara, Venezuela
3D related services
Education
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universidad yacambu
Electronics Engineering, signal processing
1995 – 2004
Other experience
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Construction site management
Steel bridge building, budgeting, planning and execution tracking.