About
I am a hard‑surface and environment artist specializing in military vehicles, modular environment systems, and real‑time pipelines. With over 1,000 completed 3D models and multiple shipped game mods, I bring a blend of artistic precision and technical optimization to every project.
My core strengths:
· Military vehicles – full exterior/interior modeling, PBR texturing with realistic wear/damage, rigging, animation, and LODs.
· Environment systems – modular kits, progressive damage states, PCG integration, and cross‑engine support (Unreal Engine 5 & Unity).
· Technical workflow – 3ds Max, Maya, Blender, ZBrush, Substance Painter, Unreal Engine, Unity.
I’ve delivered assets for game mods (Assetto Corsa track projects), simulation clients, and my own flagship environment system, Urban Warfare Zone – a 400+ asset modular environment with three damage states.
Clients appreciate my clear communication, respect for deadlines, and ability to deliver assets that integrate smoothly into existing pipelines. I am available for immediate freelance work and can provide references or portfolio samples upon request.
Portfolio: ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
... more »
« less
Experience
-
Lead Artist
Anfal productions · Full-time
Dec 2019 –
Present
6 yrs 4 mos
Federal Capital Territory, Nigeria
Education
-
Ahmadu Bello University, Zaria, Nigeria
Bsc Geomatics, Geomatic Engineering, C
2015 – 2021