3D Model
The Lost Path in Oregon Woods | SpeedTree & Unreal Engine
The Lost Path in Oregon Woods is a real-time forest environment created using SpeedTree and Unreal Engine. The project focuses on designing and validating custom vegetation assets inspired by real Oregon
Job
Create a realistic, game-ready SpeedTree model using the multi-leaf clustering on single-polygon card technique to achieve a dense and fluffy look.
Create a realistic, game-ready SpeedTree model using the multi-leaf clustering on single-polygon card technique to achieve a dense and fluffy look. The model should be an oak tree, highly detailed and
Designer
arjunb4
3D Character Artist
Highly creative and detail-oriented 3D Modeling Artist with three years of professional experience in the VFX industry. Proven ability to deliver high-quality 3D assets, environments, and characters from concept to final render....
Designer
Pablo Polygon
Passionate about Everything 3D
- Master's Degree in Communication, Media, Sound & Interaction Design - Bachelor's Degree in Information Design
Designer
quirkdee
I am a designer with a wide variety of experience. I have Bachelor of Science in Architecture (minor in humanities) from University of Texas, and a Master of Architecture from Sci-Arc. 20 years in patent illustration with over 350...
Designer
Aman0631
3D Artist
Hey, I am 3d artist. I have good knowledge of 3d modeling and texturing. I am working in gaming company
Designer
Virgile
Designer
kineticace
3D Environment and organic modeller, texture ad rendering | VFX, Games, Commercials, AR/VR, Product
Designer
danielSL
Interior Designer and 3D Product Modeler
I'm Daniel, an experienced Interior Designer and 3D Product Modeler with over 7 years of expertise. I specialize in creating beautiful, functional spaces and high-quality 3D models that bring your vision to life.
Designer
Toni_Borovac
3D graphics design/art, industrial design
I am good with 3d modeling, texturing, uv's, compositing, lighting, design, etc. As my highlight project i will mention a 3d reconstruction of a bridge in Berlin from 1800, to scale, (1/87), which i made for berlin technical museum..