Designer
erickseibert
Hard surface and texturing artist in the game industry, with Blender, Substance Painter and Photosho
cleaning meshes, organizing projects, UV mapping or polygon optimization. -Procedural texturing in Blender. -Substance Painter texturing, be it simpler textures or full PBR pipelines.
Designer
Prarthana3D
3D Jewelry CAD Designer
Product animations and Game/AR/VR applications. Highly skilled in Parametric Modeling and procedural texturing. Expertise in translating concepts into tangible product specifications. Organized and hardworking
Designer
synesthesia
Parametric 3D Designer
earthbags). CORE COMPETENCIES Computational Design: Parametric Modeling (Rhino/Grasshopper), Procedural Texturing (Blender), Generative Design. Technical Engineering: Precision AutoCAD drafting, Mechanical
Designer
Peppe
3D Artist & Houdini Generalist
I'm a 3D artist focused on creating natural and artificial environments with photorealism and procedural efficiency. Specialised in automotive and architectural visualisation, I use Houdini, 3dsMax, Maya
Designer
nikhilt2
High poly Hard surface Modelling
3D Artist, Hard Surface Modeling and Procedural PBR texturing artist. I'm a highly detail-focused 3D artist with experience in high-poly modeling and realistic rendering for CGI and VFX projects. I specialize
Designer
Selvik
High/lowpoly modeling and PBR texturing
provide high-quality models with requested polygon count or below with optimized procedural or hand-painted PBR texturing. Experienced in creating models for real-time rendering engines.
Designer
razershake
Technical 3D Artist | Hard surface specialist | Procedural workflows | Programming + 3D pipelines
technical 3D artist with 4 years of professional experience, specializing in hard surface modeling and procedural asset creation. My background spans product visualization, game-ready assets, character modeling
Job
3D Artist Brief – High Fidelity Upholstery Texturing
We are seeking an experienced 3D artist with strong expertise in physically accurate material texturing to assist with the creation of photorealistic upholstery materials for furniture product renders
Designer
chris_chappell
Digital fabrication designer
Topology optimisation via internal lattices + TPMS design (for mesh final parts). Printable surface texturing. Eg rough surfaces for improved grip, or specific patterns for aesthetics. Particularly interested
Designer
Marton
Mechanical Engineer and Blender expert
Hi! I'm a recently graduated mechanical engineer with 8 years of experience using Blender 3D. For the past two years I have created technical animations blending my engineering knowledge with my 3D animation skills.