Designer
CraigHarms
Senior CAD Designer - Specializing in Power T&D / Pipeline Mapping
with over 12 years of experience, starting in October 2012. My background includes 6 years in pipeline mapping, 3 years in buried/overhead power distribution, and 1 year of field inspection and design in
Designer
brettj
Civil design and drafting, Survey drafting, GIS mapping.
years in water and sewer project development and 3 years in a land surveying firm specializing in pipeline easements, construction stake out and individual property plats.
Designer
haseebali
Civil Engineer professional with AutoCAD and Revit Arch/Structure.
AutoCAD and Revit. I’ve worked on real-world projects like land mapping over 250+ acres using Total Station and DGPS, as well as building and pipeline surveys during my internships. I specialize in preparing
Designer
sergiu capatina
CAD Drafting, Landscape Design & CAD File Type Conversion Professional
: 1. 3D point cloud registration and modeling 2. Mobile mapping - Clients in both public and private sectors rely on our expertise for the mapping of areas, buildings, infrastructure, industrial plants
Designer
amits4845
3D Artist
applications in Unreal Engine. Expertise in modular construction, foliage design, and production pipeline efficiency, ensuring visually immersive and technically sound game-ready environments.
Designer
waseemkadri
3d Artist
game/test projects for US/UK clients. My job role was there to create models, setting production pipeline and QA all the models before sending them to clients. Samples, https://www.artstation.com/waseemkadri3d
Designer
Zambroni
3D Artist
appealing and production-ready. My expertise includes hard-surface and prop modeling, PBR texturing, UV mapping, and baking high-to-low poly details. I have completed projects ranging from props and furniture
Designer
razershake
Technical 3D Artist | Hard surface specialist | Procedural workflows | Programming + 3D pipelines
without rebuilding from scratch. With a foundation in programming, I approach 3D work through a pipeline lens, constantly seeking ways to automate repetitive tasks and create smarter systems. Proficient
Designer
jurgisg
Furniture 3D modeler with 3Ds Max experience
excessive knowledge of modeling characters in Zbrush and good understanding of general 3D modeling pipeline. Program wise, I have experience working with 3Ds Max, Substance Painter, Rizom UV (and Akeytsu
Designer
l_1_ly2
Junior 3D Generalist | Game-ready assets, Hard surface, PBR Texturing
focused on creating clean, game-ready assets for games and real-time projects. I work with the full 3D pipeline: hard surface modeling, clean topology, UV unwrapping, baking, and PBR texturing. I pay close attention