Elizaveta B.
3d character artist / riggrer
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About
3D Character Artist with 5+ years of experience, specializing in anime and stylized character art. Experienced in the full character pipeline, including modeling, sculpting, UVs, hand-painted and PBR texturing, rigging, animation, and Unity integration. I have created game-ready characters for a stylized anime project and custom VTuber avatars, including ARKit blendshapes, Spring Bones, VRM workflows, and cloth physics. I also developed a reusable Spring Bones and VRM workflow shared with other artists.
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Experience
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3D Character Artist
Perseus · Contract
Apr 2026 –
Present
5 mos
Moscow, Russia
Creation of main game-ready characters for a stylized anime-style project
Full character pipeline: modeling, UVs, texturing and engine-ready assets
Development of armor and equipment sets for playable characters
Support in anime-style art direction and visual consistency across character designs -
3D Character Artist
Q · Self-employed
Jan 2024 –
Jun 2026
2 yrs 5 mos
Moscow, Russia
Modeling & Topology
High-poly sculpting and polygonal modeling in Blender. Animation-friendly topology. High-to-low poly baking in Substance Painter / Marmoset. UV layout for optimal texture density.
Texturing
Hand-painted texturing in Substance Painter, Krita, Photoshop. Expertise in anime/cel-shaded aesthetics, adapting between PBR and stylized workflows.
Cloth Simulation
Garment creation in Marvelous Designer (patterns from scratch, complex outfits). Two approaches: baked cloth animations or real-time physics with Unity Spring Bones.
Rigging & Facial Animation
Full character rigging in Blender. Facial rigging with Blend Shapes and ARKit-compatible sets for VTubers. Spring bones and collision setup for dynamic elements
Animation & Retargeting
Character animation in Blender/MMD/Unity. Animation retargeting in Blender and Unity.
Unity Integration & Presentation
Complete asset integration: toon shaders, prefab configuration, animation controllers. Scene setup for character presentation — lighting, camera, animation playback. Export formats: VRM, PMX, FBX. -
3D Asset artist
MAF · Full-time
Jan 2021 –
Dec 2023
2 yrs 11 mos
Moscow, Russia
Created high-quality 3D models of outdoor furniture for commercial use under contract
Full pipeline: modeling, UV mapping, PBR texturing (Substance Painter), client delivery
Worked with technical specifications for manufacturing and visualization
Managed multiple projects simultaneously, meeting strict deadlines
Developed strong foundation in 3D fundamentals: topology, optimization, baking, and client communication
Stats
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Joined: September 12, 2026
Last seen: September 12, 2026
Location
Amsterdam, Netherlands