Elizaveta B.
Global rank:
20,584 / 146,392
Skill pts: 5
3D Character Modeling 3D Character Rigging Hand Painted Textures PBR Texturing Vtuber model

About

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Experience

  • 3D Character Artist Perseus · Contract Apr 2026 – Present 5 mos Moscow, Russia Creation of main game-ready characters for a stylized anime-style project
    Full character pipeline: modeling, UVs, texturing and engine-ready assets
    Development of armor and equipment sets for playable characters
    Support in anime-style art direction and visual consistency across character designs
  • 3D Character Artist Q · Self-employed Jan 2024 – Jun 2026 2 yrs 5 mos Moscow, Russia Modeling & Topology
    High-poly sculpting and polygonal modeling in Blender. Animation-friendly topology. High-to-low poly baking in Substance Painter / Marmoset. UV layout for optimal texture density.

    Texturing
    Hand-painted texturing in Substance Painter, Krita, Photoshop. Expertise in anime/cel-shaded aesthetics, adapting between PBR and stylized workflows.

    Cloth Simulation
    Garment creation in Marvelous Designer (patterns from scratch, complex outfits). Two approaches: baked cloth animations or real-time physics with Unity Spring Bones.

    Rigging & Facial Animation
    Full character rigging in Blender. Facial rigging with Blend Shapes and ARKit-compatible sets for VTubers. Spring bones and collision setup for dynamic elements

    Animation & Retargeting
    Character animation in Blender/MMD/Unity. Animation retargeting in Blender and Unity.

    Unity Integration & Presentation
    Complete asset integration: toon shaders, prefab configuration, animation controllers. Scene setup for character presentation — lighting, camera, animation playback. Export formats: VRM, PMX, FBX.
  • 3D Asset artist MAF · Full-time Jan 2021 – Dec 2023 2 yrs 11 mos Moscow, Russia Created high-quality 3D models of outdoor furniture for commercial use under contract

    Full pipeline: modeling, UV mapping, PBR texturing (Substance Painter), client delivery

    Worked with technical specifications for manufacturing and visualization

    Managed multiple projects simultaneously, meeting strict deadlines

    Developed strong foundation in 3D fundamentals: topology, optimization, baking, and client communication

Stats

Joined: September 12, 2026

Last seen: September 12, 2026

Location

Amsterdam, Netherlands

Amsterdam, Netherlands