Designer
CLYR
3D Artist | CAD Cleanup, Retopology & Mesh Optimization Specialist
Carlo — a 3D artist with 10+ years of experience in game development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing heavy CAD and 3D models so they
2D to 3D Modeling
3D Architectural Modeling
3D Architectural Visualization Services
3D Art Design Services
3D Artist
3D Character Modeling Services
3D Furniture Modeling Services
3D Modeling
3D Models
3D Models of Machine Parts
3D Print Preparation
3D Printing Design
3D Product Modeling
3D Retopology
3D Reverse engineering
3D Scanning Services
3D Sculpting Design
3ds Max
3ds Max Modeling Services
3ds max with corona
Adobe Photoshop
Adobe Substance 3D Painter
Autodesk 3ds max
Autodesk 3DS Max
Autodesk maya
Autodesk Maya
Blender
Blender 3D
Blender 3D Modeling Services
CAD Conversion
CAD Conversion Services
CAD Design
CAD to 3D Conversion
Chaos Corona render
Chaos Group Vray
File Conversion & CAD Cleanup
Game-Ready Assets
KeyShot 3D Rendering
Marmoset Toolbag
Maya 3D Modeling Services
Mesh Optimization
Photorealistic Rendering
Pixologic ZBrush
Poly Reduction
Product Visualization
Real-Time Ray Tracing (RTX)
Remodeling Design
Rendering
Rendering (optional)
SolidWorks
STL Repair
STL repairing Modification
Unity
Unity 3D
Unreal engine 5
Unreal Engine 5
UV Mapping & Unwrapping Services
UV Unwrapping
Vray for 3ds
ZBrush
Service
I offer 3D model optimization & retopology for games, AR/VR, and real-time applications
I provide professional 3D model optimization and retopology services to prepare assets for games, AR/VR, real-time engines, and lower-end devices—without sacrificing visual quality.
With over 10 years
3D Model Optimization
3D Retopology
Low Poly Modeling
Game Asset Modeling
UV Mapping / Unwrapping
3D File Optimization
OBJ, FBX, STL, STEP
STL and STEP file conversion
3D Modeling for AR/VR
3D Modeling
UV Mapping & Unwrapping Services
CAD Conversion Services
Service
I design XR Ready 3D models for the web and eCommerce
Most 3D assets are built for static renders, resulting in large file size and low frame rates. My workflow prioritizes the performance-to-detail ratio of the 3D model to ensure your application stays fluid
3D Modeling
Optimization
3D Retopology
3D Solidworks
Unreal engine 5
Blender 4.5
Unity 3D
3D Modeling
3D Visualization Services
3D Product Modeling
Designer
JonathanF
I am a 3D artist specializing in 3D modeling and texturing.
I am a 3D artist specializing in 3D modeling and texturing. I can work in a range of styles from realistic high-poly and stylized low-poly models. Highly self-motivated and able to adapt quickly to new
3D Artist
3D Graphic Design
3D Modeling
3D Rendering
3D Retopology
3D Texturing
Adobe Creative Suite
Arnold Renderer Software
Autodesk Maya
CAD Design
Digital Sculpting
Foundry Mari
Graphic Design
Substance Painter
ZBrush
Designer
Leoanrdo
I'm Leonard Montaldo, I'm specializing in 3D modeling, in particular zbrush sculpting, but I also have excellent rendering and texturing skills.
3D Modeling
3D Modeling
3D Retopology
3ds Max
Adobe After Effects
Adobe Photoshop
Arnold Renderer Software
Autodesk Mudbox
CAD Design
Rendering
Rendering 3D Design
Sculpting
Substance Painter
UV Mapping / Unwrapping
XGen Studios Developer
ZBrush
Designer
yousef_dh
Autodesk maya : modeling , shading , lighting and rendering
animation student . gamer. story writer of animation . modeling for video games. 3D UI modeling. ART is Life
3D Architectural Modeling
3D Character Modeling Services
3D Logo Design
3D Modeling
3D Modeling
3D Models of Machine Parts
3D Retopology
Adobe Photoshop
Autodesk Maya
Autodesk Mudbox
CAD Design
Home Design
Interior Design
Maya 3D Modeling Services
Rendering
Shading
Topology Optimization