Designer
onatundeabiola
3D MODELER
dedicated to bringing your virtual dream to life. With extensive experience in digital sculpting, texturing, and rigging, I specialize in creating stunning, realistic, and uniquely detailed avatars for VRChat
Designer
Lloydtoriano
Skilled ZBrush Artist with three years of professional experience in digital sculpting, modeling, an
manage complex topology and maintain dimensional accuracy for casting and manufacturing processes. Texturing & Detailing: Advanced techniques for achieving realistic and stylized surface details and textures
Designer
jonasjoudar
3D Modeler Specializing in Hard-Surface Modeling
exoskeletons, and science fiction assets. I specialize in creating realistic, detailed models, texturing (PBR Material), and rendering optimized for real-time rendering. I can work efficiently with strict
Designer
micahr
Archviz Artist/ Hard Surface Modeler
Designer
deepakn4
3d hardsurface artist
Designer
marvinkik
3d artist
high-quality models, animations, and visualizations. I specialize in hard surface and organic modeling, texturing, and rendering for games, animations, and product design. Proficient in Blender, ZBrush, and Substance
Designer
gustavo_araujo
Generalist 3d Artist
Gustavo Henrique Araujo, i'm 24 years old. I am a generalist 3d artist, with experience in: Modeling, Texturing and Sculpting. My work softwares are: Blender, Substance Painter, Zbrush, Unreal Engine 4, Adobe
Designer
victormodeler
3D Modeler and animator
Creative and detail-oriented 3D artist with expertise in modeling, texturing, and animation. Skilled in bringing concepts to life across games, animation, product design, and virtual environments using
Designer
Harwinder Singh
3ds Max, 3D Visualization & V-Ray Professional
Modeling for game, AR/VR - Digital sculpting - Modeling for 3D printing - UV layout / mapping (UDIM and etc) - Retopo - Texturing / shading / Lookdev These are the main software I use - - 3dsmax/Vray - Unity3D
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3D Scan Cleanup - Top Reasons Your Company or Firm Should Use This Service
in detail, the geometry is probably chaotic. As expected, it will cause some troubles concerning texturing and further retopology. The rule is for 3D modeling artists to complete the stage using dedicated