3D Model Unreal Engine VR apartment
Apartment I modeled using Maya, textured with Photoshop and substance designer, and rendered using unreal engine 4. The Scene is optimized for realtime VR using the HTC Vive
3D Model Female Statue
statue and pedestal I modeled in Zbrush. The curtain I modeled in Marvelous Designer. Textured in Substance Painter and rendered in Keyshot.
Designer Ein
Adobe Photoshop Blender Blender Cycles Blender Eevee CAD Design Substance Designer Substance Painter Unreal Engine
3D Model Stylized 3D character
Based on Space Race Villain by Paul Schoeni. Modeled and rendered in Blender, and textured in Substance 3D Painter. for more info: https://www.artstation.com/artwork/P6GGeZ
3D Model Assets created August/September 2019
of months. Almost exclusively made in Maya, and all were textured and rendered with 2K maps on Substance Painter.
3D Model A Cozy Home
In this project I did all the 3D modeling and UV preparation in Blender, textured in Substance Painter, the rendering was done in Blender Cycles. Project for studies. CoseptArt : Nik Henderson
Designer joshual9765
experience in Game, Architecture,3D Printing, Modeling for e-commerce. I am good at Zbrush, Maya, Max, Substance painter and Photoshop.
3D Artist Adobe Substance Painter Autodesk Maya CAD Design Pixologic ZBrush ZBrush
Designer giannis
Senior 3D Product Visualizer | Photorealistic KeyShot Rendering & CAD to GLB conversion
data into high-impact visual narratives. With a professional pipeline anchored in Autodesk Maya, Substance Painter, and KeyShot, I provide brands with photorealistic imagery that is indistinguishable from
3D Commercial Rendering 3D Jewelry Rendering 3D Modeling, 3D Rendering, 3D photorealistic image 3D Product Rendering and Design 3D Virtual Reality Rendering 3D Visualization Services Adobe Photoshop Adobe Substance 3D Painter Autodesk Maya CAD Design glb conversion Luxion KeyShot Mechanical 3D Rendering Photography Photorealistic Rendering PiXYZ Studio Post-Production Product Rendering Rendering
3D Model Pierrot
from a concept. I used zbrush for all sculpting, blender for retopology and uv unwrapping, adobe substance painter for texturing. I used cycles render engine to render this.
Designer sleepysheep
Blender CAD Design Substance Painter