Job
3D Materials & Asset Preparation Specialist (glTF / WebGL)
We are looking for an experienced 3D artist who specializes in materials, PBR rendering, Baking, mesh structure, and real-time asset preparation for WebGL / Three.js projects.
This role is not about
Designer
fahad_shafiq
3D Vehicle and Environment Artist - Automotive, Hard Surface and Real-Time Rendering
in Lahore, Pakistan, with 6+ years of professional production experience in hard-surface modelling, PBR texturing, and real-time visualisation across Unreal Engine and Unity. My vehicle work spans both civilian
3D Model
ZU-23-2 Twin Barrel Anti-Aircraft Gun
animation clips (deploy, fire, rotate, pitch, idle, etc.) 4 LODs (LOD0 – LOD3) manually optimized 2K & 4K PBR materials (clean + weathered) Compatible with Unreal Engine 5 and other real-time platforms
Designer
matej_pergl
CAD to Polygons, 3D modeler, GLTF/GLB, e-commerce configurators
My workflow ensures clean topology, efficient polycount, accurate scale, precise UV mapping, and PBR-ready materials tailored for GLTF/GLB pipelines. I bridge visual quality and technical performance
Job
3D Artist Brief – High Fidelity Upholstery Texturing
Requirements
The artist must demonstrate strong experience with:
Physically Based Rendering (PBR) workflows
Creation of high-resolution textile materials
Accurate reproduction of fabric weave
3D Model
Versa3D: The Character & Design
warriors to high-end, textured stylized characters. Technical Execution: Expert-level application of PBR textures, organic grooming (fur/hair), and hard-surface modeling for a wide range of industries.
3D Model
The Lost Path in Oregon Woods | SpeedTree & Unreal Engine
sourced from Megascans and custom-made using photo references, refined in Photoshop, and converted into PBR materials using Substance Designer. This work-in-progress demo environment is built as an explorable
3D Model
Portfolio
volumes and large glazing forging a seamless indoor‑outdoor dialogue. Across all scenes, high‑fidelity PBR materials, global illumination and precise composition unite to convey atmosphere, realism and a cohesive
3D Model
Fujifilm X-T4 Product Design
textures, and the iconic Fujifilm branding. Texturing was also done using Blender 3D. Procedural and PBR texturing workflows were used. Rendering was done using Blender cycles rendering engine and post-processing
Designer
3DMaster
3D Product Designer | Prototypes & CAD for Manufacturing CAD & Product Design | 3D Models for CNC &
use – Prototyping support and printable model design – Technical drawings, BOM, and assembly plans – PBR-rendered product images for presentation (Blender) 🛠️ Tools: Fusion 360, Blender, ZBrush, Mastercam