Designer
sandip dhaduk
3d Artist
experience.i have good knowledge for Auto desk 3ds Max,Auto desk Maya,Adobe Photoshop,After Effect,Google Sketch Up,Substance Designer,Substance Painter,V-Ray Render,Corona Render,Mental Ray Etc. i Will best
Designer
Jan Vallve
3D Bachelor Degree
focused on hard surface techniques (with 3dMax and Substance) to do my final career project, but I am also familiar with programs like Marvelous Designer, Zbrush, Unity, After Effects and Photoshop. My main
Designer
MeganGotts
3D Artist & 3D Animator | Modeling, Animation, Rendering
photorealistic visualization 🛠️ Software I use: Autodesk Maya Cinema 4D ZBrush Substance Painter & Substance Designer Unfold3D (UV mapping) Adobe After Effects & Premiere Pro Unreal Engine & Unity Feel free to reach
Designer
tomasresnik
Industrial Designer II 3D Generalist
I have developed products for more than 8 years. I worked mainly in the Consumer Electronics Industry, bringing more than 15 products to life and devising several concepts. My experience range from conceptual design -based on sketches-...
Designer
Hachiw
I am an beginner interior designer with 1 year experience, for me interior design is a hobby that I really like, and I make this hobby a serious job.
Designer
JoelDoucet
3D Modelling - Texturing
expertise is Character Art, from Low Poly to High Poly, Texturing and Rendering using Maya, Zbrush, Substance Painter and Marmoset Toolbag I can also do some 3D Modelling, Texturing, Rigging and Basic Animations
Designer
Bruce Leroy
3D Artist focused on assets and terrain
Designer
skylershuman
Creative Professional with experience using Zbrush, Substance, Blender, 3ds Max, Maya and Mudbox
College student majoring in Visual Communications Worked on collaborative projects developing video games Created, painted, and animated characters, environment and items for use in Unity Developed personal animation projects for fun
Designer
skier3d
3D Artist & Functional Designer with 3D Printing Expertise
I’m a multidisciplinary 3D Artist and Designer with over 20 years of experience in CG, concept development, and functional product design. I create clean, production-ready 3D models for both digital use
Designer
fahad_shafiq
3D Vehicle and Environment Artist - Automotive, Hard Surface and Real-Time Rendering
high-poly modelling in Maya through retopology, UV layout, normal and AO map baking, PBR texturing in Substance Painter with custom livery and paint material setups, and final real-time rendering in Unreal Engine