Designer
Hachiw
I am an beginner interior designer with 1 year experience, for me interior design is a hobby that I really like, and I make this hobby a serious job.
Designer
tomasresnik
Industrial Designer II 3D Generalist
I have developed products for more than 8 years. I worked mainly in the Consumer Electronics Industry, bringing more than 15 products to life and devising several concepts. My experience range from conceptual design -based on sketches-...
Designer
JoelDoucet
3D Modelling - Texturing
expertise is Character Art, from Low Poly to High Poly, Texturing and Rendering using Maya, Zbrush, Substance Painter and Marmoset Toolbag I can also do some 3D Modelling, Texturing, Rigging and Basic Animations
Designer
Bruce Leroy
3D Artist focused on assets and terrain
Designer
Arjun789
3D designer
passionate about the unique point of view a career in the arts allows you to share with the world.As a 3D designer, I know the value of hard work and creativity in my chosen field, and I strive every day to improve
Designer
BHdesign
2D & 3D Modeling, Adobe Illustrator, and Graphic Design Professional
skill in Photoshop she has continued on to learn new artistry in programs such as Substance Painter and Substance Designer. With a strong passion for the industry and for her work, her strength and her drive
Designer
skier3d
3D Artist & Functional Designer with 3D Printing Expertise
I’m a multidisciplinary 3D Artist and Designer with over 20 years of experience in CG, concept development, and functional product design. I create clean, production-ready 3D models for both digital use
Designer
1jazzmanny
Passionate artist!
Hi, My name is Manuel Lopez a 3D Generalist/ Environment Artist
Designer
lawrancel
Experienced 3D Modeler and Sculptor. Freelance 3D Modeler, Graphic Designer, Video Editor business o
aspects of skills in different industry-standard tools such as Autodesk Maya, ZBrush, Substance Painter, Marvelous designer and Unreal Engine. I bring strong attention to detail, creative problem-solving, and
Designer
fahad_shafiq
3D Vehicle and Environment Artist - Automotive, Hard Surface and Real-Time Rendering
high-poly modelling in Maya through retopology, UV layout, normal and AO map baking, PBR texturing in Substance Painter with custom livery and paint material setups, and final real-time rendering in Unreal Engine