Service
I offer game-ready 3D assets (low poly hard surface models for Unreal Engine)
other real-time engines.
What you get:
✔ Low-poly optimized mesh
✔ Clean topology
✔ Game-ready asset
✔ UV mapping (if required)
✔ Export formats (FBX, OBJ)
Perfect for:
- Game developers
- Indie studios
-
Designer
dagimg
3d Artist with 3year experience in a gaming company
our 3d software for:- --------Modeling -------Animating -------Rigging -------lighting ---------UV unwrapping --------Motion Tracking SUBSTANCE PAINTER --------for texturing And HOUDINI -------Simulations(FX)
Service
I offer 3D model optimization & retopology for games, AR/VR, and real-time applications
/ Unity)
What I can do:
• Polygon reduction while preserving shape
• Clean quad-based retopology
• UV cleanup and re-layout
• Texture optimization (resolution & packing)
• Export-ready assets (.FBX, .GLB
Designer
Afentiev_Sergey
junior 3D weapon artist
weapon artist, hardworking and trainee, can make a lowpoly models of different weapons with baking, UV mapping and texturing them
Designer
amritl
https://www.creators3d.com/artist/23217/Amritlal
Designer
krisztian_fordos
Designer
Strannyy3D
Fantasy 3D Artist | Game-Ready Props & Weapons | Blender + SP
create fantasy and realistic game-ready props using Blender and Substance Painter. Clean topology, UV mapping, and PBR texturing are at the core of my workflow. Open to freelance tasks and asset commissions
Designer
Inderjeet
3d designer and modeler
AutoCAD, SolidWorks, Vray, Lumion, After Effects, and keyShot. Expertise: - 3D modeling, UV Mapping/unwrapping, Texturing, Rendering, Rigging, NFT, Walkthrough animation, and Product Animation. I'm here
Designer
seifdune
3D Artist
and props for video game and animation. My workflow is creating a high poly in zbrush, retopology and uv mapping in maya and texturing in substance painter.
Designer
Mub