Designer
fahad_shafiq
3D Vehicle and Environment Artist - Automotive, Hard Surface and Real-Time Rendering
Roadster, Lamborghini Aventador, and Pramac Yamaha MotoGP Lightcycle, each produced through a complete pipeline from high-poly modelling in Maya through retopology, UV layout, normal and AO map baking, PBR texturing
Designer
Sarim
3D Product animation and visualization
Textures (Intricate textures, large-scale event animations) Cinematic Pre-Visualization (AI video pipeline integration, scene breakdown)
Designer
Tayosteph
Experiential and CAD Design Professional with Retail Designs and SolidWorks Experience
2. Spearheaded projects from concept development through to final renders, overseeing the entire pipeline. I got a Bachelors in English from The University of Lagos, Nigeria.
Designer
mkaplunow
Game Environment Artist | CG Artist | 3D Artist | Texture Artist
platforms, including PC, console, and mobile ✅ In-depth understanding of the game asset creation pipeline, including modeling, UV unwrapping, texturing, and optimization for real-time rendering ✅ Comfortable
Designer
Cona3D
3D Artist for Architecture and Real Estate
expertise in Unreal Engine 5, 3ds Max, V-Ray, and Twinmotion. My work spans the full visualization pipeline: photorealistic renders, walkthrough videos, virtual tours, and fully interactive real-time experiences
Designer
Sunny7610
Unreal Engine Developer with 3D modelling and animation experience
Real-time VFX and cinematic lighting 3D modeling, texturing, and rendering Technical problem-solving and pipeline optimization Strong communication and client collaboration I focus on delivering visually polished
Designer
namikt
3D Artist (Specialized in: 3D Character Modelling & Texturing)
Engine. With a degree in Game Art & 3D Animation and hands-on experience across the full game art pipeline, I create detailed characters, props, and environments that balance visual quality with performance
Job
CAD Pre-Sales Technical Consultant – Remote, USA
~5-8 hours per week (flexible, based on project needs).
• Hours may vary depending on the sales pipeline, demo requests, and client engagement.
• Compensation: Competitive consulting fee; to be discussed
Service
Real-Time Ray Tracing (RTX)
rasterization. Rasterization uses objects created from a mesh of triangles or polygons. The rendering pipeline converts each triangle into pixels. The pixels are then shaded before being displayed on the screen
Service
HDR Rendering Design
color range. HDR rendering uses some of its own unique effects, such as light bloom, flare, and tone mapping: Light bloom Light bloom happens in the human eye and can be captured well in HDR rendering. When