Designer
berryh
3d Graphic designer with blender experience
My work includes Metahuman character design, 3D modeling, sculpting, rigging, animation, and rendering using Unreal Engine 5, Unity, Blender, Daz3D, and C4D. From custom Metahumans, avatars, and AI influencers
Designer
danahansen07
Digital Sculptor professional with Zbrush and Maya experience
painting (Substance Painter) -Game engine integration (Unity and Unreal) -Rigging (Maya) -Animation (Maya) -Virtual and Augmented Reality (Unity) Physical: -FDM, SLA and DLP 3D printing -3D print post
Designer
itworkin
ITworkin
Motion Graphics (CGI Content) - Animation and Videomaking - Logo Animation - Works with templates - Rigging (FK IK), Skinning. Character Animation - Look development (Lightning, Shading) and Render Scenes
Designer
greysonm
Designer
Liamono7
3D Game Artist and Former Mod Developer
my models don't work in Unity and will make sure they work in-engine in a blank Unity project, or in the client's project if desired. I have considerable experience with Unity 3D, and know how to use Gitlab
Designer
skylershuman
Creative Professional with experience using Zbrush, Substance, Blender, 3ds Max, Maya and Mudbox
developing video games Created, painted, and animated characters, environment and items for use in Unity Developed personal animation projects for fun
Designer
kawaiidororo
3D Character Artist | Stylized & Realistic Models for Games
games and AR/VR. I design clean, optimized assets with detailed textures, ready for use in Unreal and Unity.
Designer
VictorAde
3D Model Designer
compatible with any game engine including Unity, Unreal Engine. I offer: Game assets, Low and high poly, Detailed texture, Realistic, Stylized, Cartoon, Rigging, Facial expressions, Environment and more
Designer
preciouso
3D Artist | Character & Environment Design | Cad designer
and animation. Skilled in Blender, ZBrush, Substance Painter, and Unity/Unreal. Key Skills: High/low-poly modeling & texturing Rigging & animation-ready assets PBR texturing & material creation Optimized
Designer
mustaphai
Experienced 3d artist with years of experience
realistic wear/damage, rigging, animation, and LODs. · Environment systems – modular kits, progressive damage states, PCG integration, and cross‑engine support (Unreal Engine 5 & Unity). · Technical workflow