I am a 3D modeler/sculptor, trained in both traditional and digital mediums, and have received my BFA and MFA within the media of sculpture. My expertise is in digital organic sculpture, specifically anatomical/figurative, but I have thorough experience in hard surface modeling. I also have experience in integrating digital 3D work into virtual/augmented reality (VR/AR) applications and it's physical possibilities through 3D printing. My skills include:

-Sculpting/Modeling (Zbrush and Maya)
-UV mapping (Maya)
-Texturing and 3D painting (Substance Painter)
-Game engine integration (Unity and Unreal)
-Rigging (Maya)
-Animation (Maya)
-Virtual and Augmented Reality (Unity)

-FDM, SLA and DLP 3D printing
-3D print post processing
-Clay sculpting
-Mold making
-Foundry processes (wax/metal chasing, patina, lost wax casting)


  • Lead Digital Sculptor Big Statues LLC · Full-time Jan 2021 – Present 3 yrs 2 mos Provo, UT, United States I digitally sculpt the statues and memorials for Big Statues that are then fabricated or printed, molded, and casted in bronze.
  • Adjunct Professor University of Utah · Part-time Jan 2019 – Present 5 yrs 2 mos Salt Lake City, UT, United States I have taught three courses to undergraduate students over the last 2 years.

    Figure Sculpture, Digital Sculpture, and Construct
  • Digital 3D Artist Eccles Health Sciences VR LAb · Full-time Apr 2019 – Jul 2020 1 yrs 3 mos Salt Lake City, UT, United States I lead the 3D modeling for virtual and augmented reality simulations at the Eccles Health Sciences VR Lab


  • University of Utah MFA, Sculpture Intermedia 2018 – 2020
  • Brigham Young University - Idaho BFA, Three Dimensional Studies 2007 – 2013

Joined: July 24, 2021

Last seen: July 24, 2021


Salt Lake City, UT, United States