About
I am a 3D modeler/sculptor, trained in both traditional and digital mediums, and have received my BFA and MFA within the media of sculpture. My expertise is in digital organic sculpture, specifically anatomical/figurative, but I have thorough experience in hard surface modeling. I also have experience in integrating digital 3D work into virtual/augmented reality (VR/AR) applications and it's physical possibilities through 3D printing. My skills include:
Digital:
-Sculpting/Modeling (Zbrush and Maya)
-UV mapping (Maya)
-Texturing and 3D painting (Substance Painter)
-Game engine integration (Unity and Unreal)
-Rigging (Maya)
-Animation (Maya)
-Virtual and Augmented Reality (Unity)
Physical:
-FDM, SLA and DLP 3D printing
-3D print post processing
-Clay sculpting
-Mold making
-Casting
-Foundry processes (wax/metal chasing, patina, lost wax casting)
Experience
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Lead Digital Sculptor
Big Statues LLC · Full-time
Jan 2021 –
Present
3 yrs 11 mos
Provo, UT, United States
I digitally sculpt the statues and memorials for Big Statues that are then fabricated or printed, molded, and casted in bronze.
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Adjunct Professor
University of Utah · Part-time
Jan 2019 –
Present
5 yrs 11 mos
Salt Lake City, UT, United States
I have taught three courses to undergraduate students over the last 2 years.
Figure Sculpture, Digital Sculpture, and Construct
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Digital 3D Artist
Eccles Health Sciences VR LAb · Full-time
Apr 2019 –
Jul 2020
1 yrs 3 mos
Salt Lake City, UT, United States
I lead the 3D modeling for virtual and augmented reality simulations at the Eccles Health Sciences VR Lab
Education
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University of Utah
MFA, Sculpture Intermedia
2018 – 2020
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Brigham Young University - Idaho
BFA, Three Dimensional Studies
2007 – 2013