Designer
fahad_shafiq
3D Vehicle and Environment Artist - Automotive, Hard Surface and Real-Time Rendering
Lahore, Pakistan, with 6+ years of professional production experience in hard-surface modelling, PBR texturing, and real-time visualisation across Unreal Engine and Unity. My vehicle work spans both civilian
3D Model
Fujifilm X-T4 Product Design
distinctive dials, grip textures, and the iconic Fujifilm branding. Texturing was also done using Blender 3D. Procedural and PBR texturing workflows were used. Rendering was done using Blender cycles rendering
Designer
Zambroni
3D Artist
sculpting, texturing, and rendering, I create clean, optimized assets that are both visually appealing and production-ready. My expertise includes hard-surface and prop modeling, PBR texturing, UV mapping
Designer
surajyadav
“Intermediate 3D artist specializing in automotive modeling, creating game-ready and realistic car
includes: Low and medium poly modeling for games and VR/AR applications High-quality UV mapping and PBR texturing Clean topology and optimized 3D models Optional animation-ready components such as doors, wheels
Service
I offer game-ready 3D asset modeling (weapons, vehicles, props & environment assets)
studios, and indie creators.
My work focuses on clean topology, optimized geometry, and realistic PBR materials, ensuring assets are ready for real-time engines like Unreal Engine and Unity.
Whether you
Designer
meharban_khan
5-year experienced 3D Artist specializing in photorealistic material and texture creation.
and optimizing 3D models using Blender and 3ds Max. Advanced Material Creation: Specialized in PBR texturing via Substance Painter to achieve accurate, realistic material finishes, including metals, car
Service
Photorealistic 3D Product Rendering & High-Fidelity CAD Visualization
Expertly converting your complex engineering files into clean, high-fidelity meshes.
- Advanced PBR Texturing: Using Substance Painter to create realistic materials, including metals, plastics, and custom
Service
I offer CAD to GLB/GLTF conversion with AR-ready & web-optimized 3D models
Workflow:
- Mesh Optimization: Converting NURBS/CAD data into clean, efficient polygonal meshes.
- PBR Texturing: Applying realistic materials and "baking" textures in Substance Painter to ensure the model looks
Designer
Ali_Raza
3D Artist
quickness of work. My Skills: 3d Modeling (Optimized Topology as per requirements) Optimal UV mapping PBR Texturing Lighting Rendering Key Software: Blender Solid works Unreal Engine 4 Photoshop Adobe Illustrator
3D Model
Lamborghini 3D Car Body Kit for GTA – Optimized for Performance
count and topology refined to ensure smooth gameplay performance without sacrificing detail. ✅ PBR Texturing – High-quality materials with realistic reflections, scratches, and carbon fiber details. ✅ Seamless