Designer
emmanuel_cad
3D Modelling and Animation Expert
Experienced 3D Modeling and Animation Expert with a strong background in creating high-quality assets for games, films, and product visualization. Proficient in Blender, Maya, 3ds Max, Cinema 4D, ZBrush
Designer
LightningTIM
Expert 3D Artist | Character Modeling, UV Correction & Animation Specialist
animation, and product visualization. With years of experience, I specialize in creating high-quality 3D assets, from lifelike characters with detailed morphs and UV corrections to stylized low-poly environments
Designer
Abukip
3D Artist and Designer specializing in Blender, 3D modeling, visualization, game-ready assets, and U
Artist and Visual Designer specializing in Blender, 3D modeling, architectural visualization, game-ready assets, product visualization, and Unreal Engine workflows. I create clean, detailed 3D models for
Designer
phaneros
3D Modeler | 3D Printing Specialist | Character Artist | Animator
sketches, photos, scans, and concepts into high-quality 3D models ready for 3D printing, manufacturing, rendering, animation, and game development. My expertise includes 3D modeling, CAD design, product
Designer
AndreuMolina
3D Character Artist specialized in 3D modeling, sculpting, texturing, and game-ready assets
a 3D Character Artist specialized in character modeling, digital sculpting, texturing, and game-ready assets. I have experience creating realistic and stylized characters for video games, animation, and
Service
I offer 3D model optimization & retopology for games, AR/VR, and real-time applications
prepare assets for games, AR/VR, real-time engines, and lower-end devices—without sacrificing visual quality.
With over 10 years of experience in the game and 3D industry, I’ve worked on assets for mobile
Designer
fazlk
3D Artist
I’m a 3D artist and designer specializing in game-ready assets, environment creation, and real-time optimized models. I work mainly with Blender, Unreal Engine, and various PBR workflows to deliver clean
Designer
shoaib_3DArtist
Cybereater
generation for the purpose of real time production quality assets. Personally I have always aimed for result driven process for which I am always ready to adopt and utilize such tools and strategies for making
Designer
razershake
Technical 3D Artist | Hard surface specialist | Procedural workflows | Programming + 3D pipelines
surface modeling and procedural asset creation. My background spans product visualization, game-ready assets, character modeling, rigging, and architectural visualization. What drives me most is building
Designer
monikaj
3D artist with Blender 3D
modeling, texturing, sculpting, lighting, and animation. I enjoy turning ideas into high-quality 3D assets, environments, and visuals that help clients communicate their vision clearly and professionally