Designer
ChhatrashaL
Game Designer
Designer
pixlabs
3D Game Artist
Designer
migueldb10
Video game Designer
Video Game Designer Level Game Designer Skills -3D object modeling -Unity and Unreal Engine 5 game engines -Fast and reliable work -Creativity
Job
Modify complex CAD (STP, IAM...) into simplified simulation.-ready 3D models for Virtual commissioning
The objective is to provide simulation-ready 3D models optimized for real-time virtual commissioning in Unity.
Models shall not represent manufacturing CAD level of detail.
They shall represent functional
Designer
Strannyy3D
Fantasy 3D Artist | Game-Ready Props & Weapons | Blender + SP
I’m a 3D artist focused on hard surface modeling for games. I create fantasy and realistic game-ready props using Blender and Substance Painter. Clean topology, UV mapping, and PBR texturing are at the
3D Model
3D Character modeling
Personal project creating a game ready character. Used different piece of concept to create this character. concept by TOAR-STUDIO
Designer
Amlan
3D Modeling, Animation, Game assets and Virtual Production
have experience of over 9 year in animation and andvetisement industry. I can work as 2D Animator, 3D Animator, VFX Artist, Graphic Designer and Vr and Ar develper. I work on creative thoughts and different
Designer
FrenchCanadianStudios
3D Artist / Game Developper
knowledge of animation, 3d modeling, game development and graphics design, I would like to offer my services for your project! I can offer services like: 3D Modeling/Animation, Game Development, CAD Design
3D Model
Rendering Portfolio of 3D Game Assets
3d Artist Seasoned 3dartist who works on many levels of production. Specialties: I have 20 years of experience in creating a variety of art for multiple industries. 3D Modeling, Texturing, Lighting, Compositing
Designer
l_1_ly2
Junior 3D Generalist | Game-ready assets, Hard surface, PBR Texturing
I’m a Junior 3D Generalist focused on creating clean, game-ready assets for games and real-time projects. I work with the full 3D pipeline: hard surface modeling, clean topology, UV unwrapping, baking