The main directions are 3D modeling (mainly SDS Mid/High Poly), texturing, visualization, editing of finished works. Experience in 3ds Max, ZBrush, Blender, Substance Painter, PS,...
Hi, I’m Carlo — a 3D artist with 10+ years of experience in game development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing...