Solidwork ve NX programlarında Makina Ekipmanları ve Plastik Kalıp Tasarımı yapmaktayım.
Istanbul,
Turkey
Solidworks Parça, Montaj, Render Teknik Resim oluşturmak, Sac Modelleme yapmaktayım.
Nx Parça Montaj Saç Modelleme ve Cam yaptayım.
Bu alanlarda ise sertifikalarım ve belgelerim me...
Mechanical Design Engineer with skills in Solidworks, Catia and ANSYS
Madurai,
India
I am a Mechanical Engineering Graduate with adept skills in CAD & CAE softwares.
I am good at a number of softwares.
Softwares that I have in my PC at present and the skills and pr...
ex-Tesla launch/sustaining mechanical engineering expert with CATIA/3Dx, Solidworks and Onshape expe
San Francisco,
CA,
United States
My skill-set and experience is broad. I am a "sword for hire" for those that need swift and sharp technical mechanical design work completed and a guru for sustaining engineering....
I am a Mechanical CAD Designer with strong experience using SolidWorks and Autodesk Inventor for product design and manufacturing-ready drawings. I specialize in creating accurate...
2D & 3D Mechanical Drawing2D & 3D Mechanical Modeling2D & 3D Machine Design2D & 3D Modeling Solidworks19
more
I am into 3D modeling since 2001, using 3ds max version 3, I created 3D Assets, buildings and Props (mostly Architectural) using 3ds Max software, I polished the models in ZBrush,...
Hi, I'm Faria Ahmed Khan. I am a 3D artist. I can create any kind of 3D models of products with realistic rendering. Feel free to order here if you want your products to be lucrati...
Technical 3D Artist | Hard surface specialist | Procedural workflows | Programming + 3D pipelines
Finland
I'm a technical 3D artist with 4 years of professional experience, specializing in hard surface modeling and procedural asset creation. My background spans product visualization, g...
3D Artist3D Modelling, 3D Rendering3D Rigging3D Visualization & Rendering11
more
Fantasy 3D Artist | Game-Ready Props & Weapons | Blender + SP
Khorazm,
Uzbekistan
I’m a 3D artist focused on hard surface modeling for games. I create fantasy and realistic game-ready props using Blender and Substance Painter.
Clean topology, UV mapping, and PB...