Fábio M.
3D Charachter Artist
About
My expertise includes character modeling, digital sculpting, retopology, UV mapping, texturing, rigging, and animation. I work primarily with Blender, ZBrush, and Substance 3D Painter, adapting my workflow to each project’s technical and artistic requirements.
I’ve contributed to indie game projects and collaborated with international clients on character and collectible designs, taking projects from initial modeling to production-ready assets.
I’m passionate about bringing creative ideas to life through high-quality 3D art and building long-term collaborations with clients and development teams.
Experience
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3d modeling
Freelance · Full-time
Jan 2022 –
Present
4 yrs 9 mos
Recife, Pernambuco, Brazil
Working as a freelance 3D Artist since 2022, I specialize in character modeling, digital sculpting, and asset creation for video games and 3D printing. I have collaborated with international clients on projects involving characters, creatures, miniatures, and collectibles.
My responsibilities include high-poly modeling, retopology, UV mapping, texturing, rigging, and animation, depending on project requirements. I have also contributed to indie game projects, creating production-ready character assets from initial modeling through final delivery.
I use Blender, ZBrush, and Substance 3D Painter to deliver high-quality work tailored to each client's artistic vision and technical needs. My freelance experience has strengthened my communication, problem-solving, time management, and ability to work independently with remote teams.
0 followers, 0 following
Joined: October 25, 2026
Last seen: October 25, 2026
Languages
English Full professional proficiency
Portuguese Native or bilingual proficiency
Spanish Full professional proficiency
Chinese Limited working proficiency
Location
Brazil