Oana S.
3D Toy & Collectible Designer | ZBrush Sculptor | Product Design
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Skill pts: 5
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About
I'm a professional 3D character sculptor and product designer specializing in stylized collectibles, custom toys, mascots, and sculptural products designed for physical production.
I help brands, artists, and product developers transform their ideas, sketches, and 2D illustrations into appealing 3D designs with strong proportions, recognizable personalities, and production-conscious geometry.
My experience includes collectible figures, character merchandise, custom chocolate and frozen dessert products, and sculpted designs developed for molding and manufacturing. I understand how details, materials, scale, and production constraints influence the final product.
**What I can help you create:**
- Custom collectible toys and vinyl-style figures
- Stylized characters and brand mascots
- 2D character-to-3D conversions
- Figurines and character-based merchandise
- Sculptural consumer products and decorative objects
- 3D models for prototyping, printing, and mold development
- Character variations and cohesive product collections
**My workflow**
I primarily work with ZBrush and Autodesk 3ds Max, combining artistic sculpting with practical product-development considerations. I can support projects from initial 3D development through modeling, detailing, part separation, and preparation for prototyping or production, depending on manufacturing requirements.
I especially enjoy projects that involve developing a recognizable character or creating a consistent collection of related products.
If you're developing a collectible toy, mascot, or character-driven product, I'd be happy to help bring your concept into three dimensions.
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I help brands, artists, and product developers transform their ideas, sketches, and 2D illustrations into appealing 3D designs with strong proportions, recognizable personalities, and production-conscious geometry.
My experience includes collectible figures, character merchandise, custom chocolate and frozen dessert products, and sculpted designs developed for molding and manufacturing. I understand how details, materials, scale, and production constraints influence the final product.
**What I can help you create:**
- Custom collectible toys and vinyl-style figures
- Stylized characters and brand mascots
- 2D character-to-3D conversions
- Figurines and character-based merchandise
- Sculptural consumer products and decorative objects
- 3D models for prototyping, printing, and mold development
- Character variations and cohesive product collections
**My workflow**
I primarily work with ZBrush and Autodesk 3ds Max, combining artistic sculpting with practical product-development considerations. I can support projects from initial 3D development through modeling, detailing, part separation, and preparation for prototyping or production, depending on manufacturing requirements.
I especially enjoy projects that involve developing a recognizable character or creating a consistent collection of related products.
If you're developing a collectible toy, mascot, or character-driven product, I'd be happy to help bring your concept into three dimensions.
Experience
-
3D Custom Mold Designer
What The Future · Part-time
Apr 2023 –
Present
3 yrs 6 mos
Amsterdam, Netherlands
Design and develop custom 3D products, stylized characters, and sculptural forms for physical manufacturing.
My work involves translating creative concepts and 2D artwork into three-dimensional designs, refining proportions and surface details, and adapting models to real-world production constraints.
Projects include character-based merchandise, custom chocolate and frozen dessert products, branded shapes, and specialized molds.
Primary software: ZBrush, Autodesk 3ds Max, Adobe Illustrator, and Photoshop. - 3D Digital Sculptor Oana Siserman Freelancer · Freelance Sep 2020 – Present 6 yrs 1 mos Amsterdam, Netherlands Professional 3D artist specializing in stylized character modeling, sculpting, and texturing, with experience across animation, advertising, gaming, and VR/AR projects. Created appealing cartoon characters, mascots, props, and optimized 3D assets for digital productions, including PBR texturing and hair creation. Also experienced in translating 2D concepts into 3D toy designs, plush characters, miniatures, and collectibles, with a focus on 3D printing, prototyping, and physical product development.
- 3D Artist - Toy Designer and manufacturing UNGA · Full-time Apr 2026 – Apr 2026 0 mos Amsterdam, Netherlands Responsible for concept development, creative brainstorming, and product design, from initial ideas and 3D visualization to prototyping and manufacturing-ready files. Collaborated with marketing, sales, and project management teams to develop product presentations, packaging, and promotional materials. Worked on a diverse range of products, including plush toys, miniatures, building toys, wooden toys, and sustainable plastic products, combining creative design with practical production requirements.
Education
- Architectural Design / Architecture Master, Architecture 2009 – 2015
Other experience
- Color 3D Printing For example using the Mimaki printers. I have a few examples in my portfolio
Verified info
- Email address
Stats
0 followers, 0 following
Age: 35
Joined: October 16, 2026
Last seen: October 17, 2026
Area of Expertise
Languages
English Native or bilingual proficiency
Romanian Native or bilingual proficiency
Dutch Limited working proficiency
Location
Alkmaar, Netherlands